added config option for rendering Round Logs with unknown axis
added Tangle Logs to the default whitelist
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@@ -26,6 +26,7 @@ open class ColumnTextures(val matcher: BlockMatcher) : BlockTextureInspector<Col
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init {
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matchClassAndModel(matcher, "block/column_side", listOf("end", "end", "side"))
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matchClassAndModel(matcher, "block/cube_column", listOf("end", "end", "side"))
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matchClassAndModel(matcher, "block/cube_all", listOf("all", "all", "all"))
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}
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override fun processTextures(state: IBlockState, textures: List<TextureAtlasSprite>, atlas: TextureMap) =
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ColumnInfo(textures[0], textures[1], textures[2])
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@@ -131,7 +132,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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modelRenderer.updateShading(Int3.zero, allFaces)
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// check log neighborhood
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val logAxis = ctx.blockAxis ?: return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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val logAxis = ctx.blockAxis ?: return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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val baseRotation = rotationFromUp[(logAxis to AxisDirection.POSITIVE).face.ordinal]
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val upType = ctx.blockType(baseRotation, logAxis, Int3(0, 1, 0))
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@@ -325,7 +326,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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return if (!blockPredicate(state)) {
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if (state.block.isOpaqueCube) SOLID else NONSOLID
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} else {
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if (axisFunc(state) == axis) PARALLEL else PERPENDICULAR
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axisFunc(state)?.let { if (it == axis) PARALLEL else PERPENDICULAR } ?: SOLID
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}
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}
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}
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