[WIP] Roll all rendering parameters into a single context
+ split project into platform-dependent and -independent parts
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@@ -2,25 +2,17 @@ package mods.betterfoliage.client.render
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.client.Client
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import mods.betterfoliage.client.config.BlockConfig
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.integration.ShadersModIntegration
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import mods.octarinecore.client.render.*
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import mods.octarinecore.common.Int3
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import mods.octarinecore.common.Rotation
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import net.minecraft.block.Block
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import mods.octarinecore.client.render.CombinedContext
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import mods.octarinecore.client.render.RenderDecorator
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import net.minecraft.block.material.Material
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import net.minecraft.client.renderer.BlockRendererDispatcher
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import net.minecraft.client.renderer.BufferBuilder
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import net.minecraft.tags.BlockTags
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import net.minecraft.util.BlockRenderLayer
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import net.minecraft.util.ResourceLocation
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import net.minecraft.world.biome.Biome
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import net.minecraftforge.client.model.data.IModelData
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import org.apache.logging.log4j.Level.DEBUG
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import java.util.*
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class RenderAlgae : AbstractBlockRenderingHandler(BetterFoliage.MOD_ID, BetterFoliage.modBus) {
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class RenderAlgae : RenderDecorator(BetterFoliage.MOD_ID, BetterFoliage.modBus) {
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val noise = simplexNoise()
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@@ -31,31 +23,23 @@ class RenderAlgae : AbstractBlockRenderingHandler(BetterFoliage.MOD_ID, BetterFo
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Client.log(DEBUG, "Registered ${algaeIcons.num} algae textures")
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}
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override fun isEligible(ctx: BlockContext) =
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override fun isEligible(ctx: CombinedContext) =
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Config.enabled && Config.algae.enabled &&
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ctx.blockState(up2).material == Material.WATER &&
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ctx.blockState(up1).material == Material.WATER &&
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BlockTags.DIRT_LIKE.contains(ctx.block) &&
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ctx.state(up2).material == Material.WATER &&
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ctx.state(up1).material == Material.WATER &&
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BlockTags.DIRT_LIKE.contains(ctx.state.block) &&
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ctx.biome.category.let { it == Biome.Category.OCEAN || it == Biome.Category.BEACH || it == Biome.Category.RIVER } &&
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noise[ctx.pos] < Config.algae.population
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, random: Random, modelData: IModelData, layer: BlockRenderLayer): Boolean {
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val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, random, modelData, layer)
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if (!layer.isCutout) return baseRender
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modelRenderer.updateShading(Int3.zero, allFaces)
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override fun render(ctx: CombinedContext) {
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ctx.render()
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if (!ctx.isCutout) return
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val rand = ctx.semiRandomArray(3)
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ShadersModIntegration.grass(renderer, Config.algae.shaderWind) {
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modelRenderer.render(
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renderer,
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ShadersModIntegration.grass(ctx, Config.algae.shaderWind) {
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ctx.render(
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algaeModels[rand[2]],
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Rotation.identity,
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icon = { _, qi, _ -> algaeIcons[rand[qi and 1]]!! },
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postProcess = noPost
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icon = { _, qi, _ -> algaeIcons[rand[qi and 1]]!! }
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)
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}
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return true
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}
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}
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