Multi-layer rendering support

This commit is contained in:
octarine-noise
2021-07-06 00:06:11 +02:00
parent 78c7b53595
commit 29ab544269
22 changed files with 479 additions and 146 deletions

View File

@@ -2,28 +2,31 @@ package mods.betterfoliage.render.pipeline
import com.mojang.blaze3d.matrix.MatrixStack
import com.mojang.blaze3d.vertex.IVertexBuilder
import mods.betterfoliage.chunk.BasicBlockCtx
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.model.HalfBakedQuad
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.util.getWithDefault
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.BlockModelRenderer
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockDisplayReader
import net.minecraftforge.client.MinecraftForgeClient
import net.minecraftforge.client.model.data.IModelData
import java.util.Random
class RenderCtxVanilla(
val renderer: BlockModelRenderer,
world: IBlockDisplayReader,
pos: BlockPos,
blockCtx: BlockCtx,
val buffer: IVertexBuilder,
val combinedOverlay: Int,
matrixStack: MatrixStack,
checkSides: Boolean,
random: Random,
val seed: Long,
val randomSeed: Long,
modelData: IModelData,
val useAO: Boolean
): RenderCtxBase(world, pos, matrixStack, checkSides, random, modelData) {
): RenderCtxBase(blockCtx, matrixStack, checkSides, random, modelData) {
override fun renderQuad(quad: HalfBakedQuad) {
vertexLighter.updateLightmapAndColor(quad, lightingData)
@@ -47,20 +50,16 @@ class RenderCtxVanilla(
buffer: IVertexBuilder,
checkSides: Boolean,
random: Random,
rand: Long,
seed: Long,
combinedOverlay: Int,
modelData: IModelData,
smooth: Boolean
): Boolean {
random.setSeed(rand)
val ctx = RenderCtxVanilla(renderer, world, pos, buffer, combinedOverlay, matrixStack, checkSides, random, rand, modelData, smooth)
lightingData.apply {
}
model.render(ctx, false)
val blockCtx = BasicBlockCtx(world, pos)
// init context if missing (this is the first render layer)
val ctx = RenderCtxVanilla(renderer, blockCtx, buffer, combinedOverlay, matrixStack, checkSides, random, seed, modelData, smooth)
model.renderLayer(ctx, specialRenderData.get()!!, MinecraftForgeClient.getRenderLayer())
return ctx.hasRendered
}
}
}