Multi-layer rendering support
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42
src/main/kotlin/mods/betterfoliage/render/pipeline/Layers.kt
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42
src/main/kotlin/mods/betterfoliage/render/pipeline/Layers.kt
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@@ -0,0 +1,42 @@
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package mods.betterfoliage.render.pipeline
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import mods.betterfoliage.model.SpecialRenderData
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import mods.octarinecore.RenderTypeLookup
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import net.minecraft.block.Block
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import net.minecraft.client.renderer.RenderType
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import java.util.function.Predicate
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object Layers {
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val tufts = RenderType.cutout()
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val connectedGrass = RenderType.solid()
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val connectedDirt = RenderType.cutoutMipped()
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val coral = RenderType.cutoutMipped()
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}
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val defaultLayerBehaviour = Predicate<RenderType> { layer -> layer == RenderType.solid() }
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class WrappedLayerPredicate(val original: Predicate<RenderType>, val func: (RenderType, Predicate<RenderType>) -> Boolean) : Predicate<RenderType> {
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override fun test(layer: RenderType) = func(layer, original)
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}
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/**
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* Extension method to access the canRenderInLayer() predicate in [RenderTypeLookup]
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*/
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var Block.layerPredicate : Predicate<RenderType>?
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get() = RenderTypeLookup.blockRenderChecks.getStatic()[delegate]
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set(value) {
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RenderTypeLookup.blockRenderChecks.getStatic()[delegate] = value!!
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}
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/**
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* Add a wrapper to the block's canRenderInLayer() predicate to enable dynamic multi-layer rendering.
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* If the render data for the block implements [SpecialRenderData], the layers it enables will be
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* rendered _in addition to_ the block's normal layers.
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*/
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fun Block.extendLayers() {
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val original = layerPredicate ?: defaultLayerBehaviour
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if (original !is WrappedLayerPredicate) layerPredicate = WrappedLayerPredicate(original) { layer, original ->
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original.test(layer) ||
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(RenderCtxBase.specialRenderData.get() as? SpecialRenderData)?.canRenderInLayer(layer) ?: false
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}
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}
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@@ -12,9 +12,10 @@ import mods.betterfoliage.util.Int3
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import mods.betterfoliage.util.plus
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import net.minecraft.block.Block
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import net.minecraft.client.Minecraft
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import net.minecraft.client.renderer.BlockRendererDispatcher
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import net.minecraft.client.renderer.chunk.ChunkRenderCache
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import net.minecraft.util.Direction
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.IBlockDisplayReader
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import net.minecraftforge.client.model.data.IModelData
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import java.util.Random
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@@ -25,17 +26,19 @@ import java.util.Random
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* push-based partial rendering pipeline for [SpecialRenderModel] instances.
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*/
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abstract class RenderCtxBase(
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world: IBlockDisplayReader,
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pos: BlockPos,
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blockCtx: BlockCtx,
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val matrixStack: MatrixStack,
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var checkSides: Boolean,
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val random: Random,
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val modelData: IModelData
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) : BlockCtx by BasicBlockCtx(world, pos) {
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abstract fun renderQuad(quad: HalfBakedQuad)
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val modelData: IModelData,
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) : BlockCtx by blockCtx {
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var hasRendered = false
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var modelRenderData: Any? = null
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inline fun <reified T> withRenderData(renderFunc: (T)->Boolean) = (modelRenderData as? T?).let {
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if (it == null) false else renderFunc(it)
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}
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val blockModelShapes = Minecraft.getInstance().blockRenderer.blockModelShaper
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var vertexLighter: VanillaVertexLighter = VanillaFullBlockLighting
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protected val lightingData = RenderCtxBase.lightingData.get().apply {
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@@ -43,6 +46,8 @@ abstract class RenderCtxBase(
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blockColors = Minecraft.getInstance().blockColors
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}
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abstract fun renderQuad(quad: HalfBakedQuad)
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inline fun Direction?.shouldRender() = this == null || !checkSides || Block.shouldRenderFace(state, world, pos, this)
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fun renderQuads(quads: Iterable<HalfBakedQuad>) {
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@@ -61,6 +66,17 @@ abstract class RenderCtxBase(
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}
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companion object {
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@JvmStatic
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fun reset(chunkRenderCache: ChunkRenderCache, blockRendererDispatcher: BlockRendererDispatcher, pos: BlockPos, random: Random) {
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// prepare render data
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val blockCtx = BasicBlockCtx(chunkRenderCache, pos)
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val model = blockRendererDispatcher.getBlockModel(blockCtx.state)
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random.setSeed(blockCtx.seed)
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val data = if (model is SpecialRenderModel) model.prepare(blockCtx, random) else Unit
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specialRenderData.set(data)
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}
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val lightingData = ThreadLocal.withInitial { VanillaQuadLighting() }
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val specialRenderData = ThreadLocal<Any?>()
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}
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}
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@@ -1,27 +1,31 @@
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package mods.betterfoliage.render.pipeline
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import com.mojang.blaze3d.matrix.MatrixStack
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import mods.betterfoliage.chunk.BasicBlockCtx
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import mods.betterfoliage.chunk.BlockCtx
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import mods.betterfoliage.model.HalfBakedQuad
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import mods.betterfoliage.model.SpecialRenderModel
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import mods.betterfoliage.render.lighting.ForgeVertexLighter
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import mods.betterfoliage.render.lighting.ForgeVertexLighterAccess
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import mods.betterfoliage.util.getWithDefault
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import net.minecraft.block.BlockState
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import net.minecraft.client.renderer.LightTexture
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.IBlockDisplayReader
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import net.minecraftforge.client.ForgeHooksClient
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import net.minecraftforge.client.MinecraftForgeClient
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import net.minecraftforge.client.model.data.IModelData
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import net.minecraftforge.client.model.pipeline.VertexLighterFlat
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import java.util.Random
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class RenderCtxForge(
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world: IBlockDisplayReader,
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pos: BlockPos,
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blockCtx: BlockCtx,
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val lighter: VertexLighterFlat,
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matrixStack: MatrixStack,
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checkSides: Boolean,
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random: Random,
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modelData: IModelData
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): RenderCtxBase(world, pos, matrixStack, checkSides, random, modelData), ForgeVertexLighter {
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modelData: IModelData,
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) : RenderCtxBase(blockCtx, matrixStack, checkSides, random, modelData), ForgeVertexLighter {
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override fun renderQuad(quad: HalfBakedQuad) {
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// set Forge lighter AO calculator to us
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@@ -38,7 +42,15 @@ class RenderCtxForge(
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}
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}
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override fun updateVertexColor(normal: FloatArray, color: FloatArray, x: Float, y: Float, z: Float, tint: Float, multiplier: Int) {
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override fun updateVertexColor(
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normal: FloatArray,
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color: FloatArray,
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x: Float,
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y: Float,
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z: Float,
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tint: Float,
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multiplier: Int
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) {
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color[0] = lightingData.tint[0] * lightingData.colorMultiplier[vIdx]
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color[1] = lightingData.tint[1] * lightingData.colorMultiplier[vIdx]
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color[2] = lightingData.tint[2] * lightingData.colorMultiplier[vIdx]
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@@ -55,17 +67,21 @@ class RenderCtxForge(
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pos: BlockPos,
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matrixStack: MatrixStack,
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checkSides: Boolean,
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rand: Random, seed: Long,
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random: Random, seed: Long,
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modelData: IModelData
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): Boolean {
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lighter.setWorld(world)
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lighter.setState(state)
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lighter.setBlockPos(pos)
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rand.setSeed(seed)
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lighter.updateBlockInfo()
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return RenderCtxForge(world, pos, lighter, matrixStack, checkSides, rand, modelData).let {
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val blockCtx = BasicBlockCtx(world, pos)
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val ctx = RenderCtxForge(blockCtx, lighter, matrixStack, checkSides, random, modelData).apply {
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lighter.setWorld(world)
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lighter.setState(state)
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lighter.setBlockPos(pos)
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lighter.updateBlockInfo()
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}
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// render layer
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return ctx.let {
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(lighter as ForgeVertexLighterAccess).vertexLighter = it
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model.render(it, false)
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model.renderLayer(it, specialRenderData.get()!!, MinecraftForgeClient.getRenderLayer())
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lighter.resetBlockInfo()
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it.hasRendered
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}
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@@ -2,28 +2,31 @@ package mods.betterfoliage.render.pipeline
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import com.mojang.blaze3d.matrix.MatrixStack
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import com.mojang.blaze3d.vertex.IVertexBuilder
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import mods.betterfoliage.chunk.BasicBlockCtx
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import mods.betterfoliage.chunk.BlockCtx
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import mods.betterfoliage.model.HalfBakedQuad
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import mods.betterfoliage.model.SpecialRenderModel
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import mods.betterfoliage.util.getWithDefault
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import net.minecraft.block.BlockState
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import net.minecraft.client.renderer.BlockModelRenderer
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.IBlockDisplayReader
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import net.minecraftforge.client.MinecraftForgeClient
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import net.minecraftforge.client.model.data.IModelData
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import java.util.Random
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class RenderCtxVanilla(
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val renderer: BlockModelRenderer,
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world: IBlockDisplayReader,
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pos: BlockPos,
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blockCtx: BlockCtx,
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val buffer: IVertexBuilder,
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val combinedOverlay: Int,
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matrixStack: MatrixStack,
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checkSides: Boolean,
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random: Random,
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val seed: Long,
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val randomSeed: Long,
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modelData: IModelData,
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val useAO: Boolean
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): RenderCtxBase(world, pos, matrixStack, checkSides, random, modelData) {
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): RenderCtxBase(blockCtx, matrixStack, checkSides, random, modelData) {
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override fun renderQuad(quad: HalfBakedQuad) {
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vertexLighter.updateLightmapAndColor(quad, lightingData)
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@@ -47,20 +50,16 @@ class RenderCtxVanilla(
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buffer: IVertexBuilder,
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checkSides: Boolean,
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random: Random,
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rand: Long,
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seed: Long,
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combinedOverlay: Int,
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modelData: IModelData,
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smooth: Boolean
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): Boolean {
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random.setSeed(rand)
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val ctx = RenderCtxVanilla(renderer, world, pos, buffer, combinedOverlay, matrixStack, checkSides, random, rand, modelData, smooth)
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lightingData.apply {
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}
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model.render(ctx, false)
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val blockCtx = BasicBlockCtx(world, pos)
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// init context if missing (this is the first render layer)
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val ctx = RenderCtxVanilla(renderer, blockCtx, buffer, combinedOverlay, matrixStack, checkSides, random, seed, modelData, smooth)
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model.renderLayer(ctx, specialRenderData.get()!!, MinecraftForgeClient.getRenderLayer())
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return ctx.hasRendered
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}
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}
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}
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