Multi-layer rendering support

This commit is contained in:
octarine-noise
2021-07-06 00:06:11 +02:00
parent 78c7b53595
commit 29ab544269
22 changed files with 479 additions and 146 deletions

View File

@@ -0,0 +1,42 @@
package mods.betterfoliage.render.pipeline
import mods.betterfoliage.model.SpecialRenderData
import mods.octarinecore.RenderTypeLookup
import net.minecraft.block.Block
import net.minecraft.client.renderer.RenderType
import java.util.function.Predicate
object Layers {
val tufts = RenderType.cutout()
val connectedGrass = RenderType.solid()
val connectedDirt = RenderType.cutoutMipped()
val coral = RenderType.cutoutMipped()
}
val defaultLayerBehaviour = Predicate<RenderType> { layer -> layer == RenderType.solid() }
class WrappedLayerPredicate(val original: Predicate<RenderType>, val func: (RenderType, Predicate<RenderType>) -> Boolean) : Predicate<RenderType> {
override fun test(layer: RenderType) = func(layer, original)
}
/**
* Extension method to access the canRenderInLayer() predicate in [RenderTypeLookup]
*/
var Block.layerPredicate : Predicate<RenderType>?
get() = RenderTypeLookup.blockRenderChecks.getStatic()[delegate]
set(value) {
RenderTypeLookup.blockRenderChecks.getStatic()[delegate] = value!!
}
/**
* Add a wrapper to the block's canRenderInLayer() predicate to enable dynamic multi-layer rendering.
* If the render data for the block implements [SpecialRenderData], the layers it enables will be
* rendered _in addition to_ the block's normal layers.
*/
fun Block.extendLayers() {
val original = layerPredicate ?: defaultLayerBehaviour
if (original !is WrappedLayerPredicate) layerPredicate = WrappedLayerPredicate(original) { layer, original ->
original.test(layer) ||
(RenderCtxBase.specialRenderData.get() as? SpecialRenderData)?.canRenderInLayer(layer) ?: false
}
}

View File

@@ -12,9 +12,10 @@ import mods.betterfoliage.util.Int3
import mods.betterfoliage.util.plus
import net.minecraft.block.Block
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.BlockRendererDispatcher
import net.minecraft.client.renderer.chunk.ChunkRenderCache
import net.minecraft.util.Direction
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockDisplayReader
import net.minecraftforge.client.model.data.IModelData
import java.util.Random
@@ -25,17 +26,19 @@ import java.util.Random
* push-based partial rendering pipeline for [SpecialRenderModel] instances.
*/
abstract class RenderCtxBase(
world: IBlockDisplayReader,
pos: BlockPos,
blockCtx: BlockCtx,
val matrixStack: MatrixStack,
var checkSides: Boolean,
val random: Random,
val modelData: IModelData
) : BlockCtx by BasicBlockCtx(world, pos) {
abstract fun renderQuad(quad: HalfBakedQuad)
val modelData: IModelData,
) : BlockCtx by blockCtx {
var hasRendered = false
var modelRenderData: Any? = null
inline fun <reified T> withRenderData(renderFunc: (T)->Boolean) = (modelRenderData as? T?).let {
if (it == null) false else renderFunc(it)
}
val blockModelShapes = Minecraft.getInstance().blockRenderer.blockModelShaper
var vertexLighter: VanillaVertexLighter = VanillaFullBlockLighting
protected val lightingData = RenderCtxBase.lightingData.get().apply {
@@ -43,6 +46,8 @@ abstract class RenderCtxBase(
blockColors = Minecraft.getInstance().blockColors
}
abstract fun renderQuad(quad: HalfBakedQuad)
inline fun Direction?.shouldRender() = this == null || !checkSides || Block.shouldRenderFace(state, world, pos, this)
fun renderQuads(quads: Iterable<HalfBakedQuad>) {
@@ -61,6 +66,17 @@ abstract class RenderCtxBase(
}
companion object {
@JvmStatic
fun reset(chunkRenderCache: ChunkRenderCache, blockRendererDispatcher: BlockRendererDispatcher, pos: BlockPos, random: Random) {
// prepare render data
val blockCtx = BasicBlockCtx(chunkRenderCache, pos)
val model = blockRendererDispatcher.getBlockModel(blockCtx.state)
random.setSeed(blockCtx.seed)
val data = if (model is SpecialRenderModel) model.prepare(blockCtx, random) else Unit
specialRenderData.set(data)
}
val lightingData = ThreadLocal.withInitial { VanillaQuadLighting() }
val specialRenderData = ThreadLocal<Any?>()
}
}

View File

@@ -1,27 +1,31 @@
package mods.betterfoliage.render.pipeline
import com.mojang.blaze3d.matrix.MatrixStack
import mods.betterfoliage.chunk.BasicBlockCtx
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.model.HalfBakedQuad
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.render.lighting.ForgeVertexLighter
import mods.betterfoliage.render.lighting.ForgeVertexLighterAccess
import mods.betterfoliage.util.getWithDefault
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.LightTexture
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockDisplayReader
import net.minecraftforge.client.ForgeHooksClient
import net.minecraftforge.client.MinecraftForgeClient
import net.minecraftforge.client.model.data.IModelData
import net.minecraftforge.client.model.pipeline.VertexLighterFlat
import java.util.Random
class RenderCtxForge(
world: IBlockDisplayReader,
pos: BlockPos,
blockCtx: BlockCtx,
val lighter: VertexLighterFlat,
matrixStack: MatrixStack,
checkSides: Boolean,
random: Random,
modelData: IModelData
): RenderCtxBase(world, pos, matrixStack, checkSides, random, modelData), ForgeVertexLighter {
modelData: IModelData,
) : RenderCtxBase(blockCtx, matrixStack, checkSides, random, modelData), ForgeVertexLighter {
override fun renderQuad(quad: HalfBakedQuad) {
// set Forge lighter AO calculator to us
@@ -38,7 +42,15 @@ class RenderCtxForge(
}
}
override fun updateVertexColor(normal: FloatArray, color: FloatArray, x: Float, y: Float, z: Float, tint: Float, multiplier: Int) {
override fun updateVertexColor(
normal: FloatArray,
color: FloatArray,
x: Float,
y: Float,
z: Float,
tint: Float,
multiplier: Int
) {
color[0] = lightingData.tint[0] * lightingData.colorMultiplier[vIdx]
color[1] = lightingData.tint[1] * lightingData.colorMultiplier[vIdx]
color[2] = lightingData.tint[2] * lightingData.colorMultiplier[vIdx]
@@ -55,17 +67,21 @@ class RenderCtxForge(
pos: BlockPos,
matrixStack: MatrixStack,
checkSides: Boolean,
rand: Random, seed: Long,
random: Random, seed: Long,
modelData: IModelData
): Boolean {
lighter.setWorld(world)
lighter.setState(state)
lighter.setBlockPos(pos)
rand.setSeed(seed)
lighter.updateBlockInfo()
return RenderCtxForge(world, pos, lighter, matrixStack, checkSides, rand, modelData).let {
val blockCtx = BasicBlockCtx(world, pos)
val ctx = RenderCtxForge(blockCtx, lighter, matrixStack, checkSides, random, modelData).apply {
lighter.setWorld(world)
lighter.setState(state)
lighter.setBlockPos(pos)
lighter.updateBlockInfo()
}
// render layer
return ctx.let {
(lighter as ForgeVertexLighterAccess).vertexLighter = it
model.render(it, false)
model.renderLayer(it, specialRenderData.get()!!, MinecraftForgeClient.getRenderLayer())
lighter.resetBlockInfo()
it.hasRendered
}

View File

@@ -2,28 +2,31 @@ package mods.betterfoliage.render.pipeline
import com.mojang.blaze3d.matrix.MatrixStack
import com.mojang.blaze3d.vertex.IVertexBuilder
import mods.betterfoliage.chunk.BasicBlockCtx
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.model.HalfBakedQuad
import mods.betterfoliage.model.SpecialRenderModel
import mods.betterfoliage.util.getWithDefault
import net.minecraft.block.BlockState
import net.minecraft.client.renderer.BlockModelRenderer
import net.minecraft.util.math.BlockPos
import net.minecraft.world.IBlockDisplayReader
import net.minecraftforge.client.MinecraftForgeClient
import net.minecraftforge.client.model.data.IModelData
import java.util.Random
class RenderCtxVanilla(
val renderer: BlockModelRenderer,
world: IBlockDisplayReader,
pos: BlockPos,
blockCtx: BlockCtx,
val buffer: IVertexBuilder,
val combinedOverlay: Int,
matrixStack: MatrixStack,
checkSides: Boolean,
random: Random,
val seed: Long,
val randomSeed: Long,
modelData: IModelData,
val useAO: Boolean
): RenderCtxBase(world, pos, matrixStack, checkSides, random, modelData) {
): RenderCtxBase(blockCtx, matrixStack, checkSides, random, modelData) {
override fun renderQuad(quad: HalfBakedQuad) {
vertexLighter.updateLightmapAndColor(quad, lightingData)
@@ -47,20 +50,16 @@ class RenderCtxVanilla(
buffer: IVertexBuilder,
checkSides: Boolean,
random: Random,
rand: Long,
seed: Long,
combinedOverlay: Int,
modelData: IModelData,
smooth: Boolean
): Boolean {
random.setSeed(rand)
val ctx = RenderCtxVanilla(renderer, world, pos, buffer, combinedOverlay, matrixStack, checkSides, random, rand, modelData, smooth)
lightingData.apply {
}
model.render(ctx, false)
val blockCtx = BasicBlockCtx(world, pos)
// init context if missing (this is the first render layer)
val ctx = RenderCtxVanilla(renderer, blockCtx, buffer, combinedOverlay, matrixStack, checkSides, random, seed, modelData, smooth)
model.renderLayer(ctx, specialRenderData.get()!!, MinecraftForgeClient.getRenderLayer())
return ctx.hasRendered
}
}
}