Multi-layer rendering support

This commit is contained in:
octarine-noise
2021-07-06 00:06:11 +02:00
parent 78c7b53595
commit 29ab544269
22 changed files with 479 additions and 146 deletions

View File

@@ -1,7 +1,10 @@
package mods.betterfoliage.model
import mods.betterfoliage.chunk.BlockCtx
import mods.betterfoliage.render.pipeline.RenderCtxBase
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.renderer.model.IBakedModel
import net.minecraft.client.renderer.model.WeightedBakedModel
import net.minecraft.util.WeightedRandom
import java.util.Random
@@ -9,18 +12,46 @@ import java.util.Random
* Model that makes use of advanced rendering features.
*/
interface SpecialRenderModel : IBakedModel {
fun render(ctx: RenderCtxBase, noDecorations: Boolean = false)
/**
* Create custom renderdata object. Called once per block. Result is passed to renderLayer().
*/
fun prepare(ctx: BlockCtx, random: Random): Any
fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType)
/**
* Get the actual model that will be rendered. Useful for container models (like [WeightedBakedModel]).
*/
fun resolve(random: Random) = this
}
interface SpecialRenderData {
fun canRenderInLayer(layer: RenderType) = false
}
class WeightedModelWrapper(
val models: List<WeightedModel>, baseModel: SpecialRenderModel
): IBakedModel by baseModel, SpecialRenderModel {
) : IBakedModel by baseModel, SpecialRenderModel {
class WeightedModel(val model: SpecialRenderModel, weight: Int) : WeightedRandom.Item(weight)
val totalWeight = models.sumBy { it.weight }
fun getModel(random: Random) = WeightedRandom.getWeightedItem(models, random.nextInt(totalWeight))
override fun render(ctx: RenderCtxBase, noDecorations: Boolean) {
getModel(ctx.random).model.render(ctx, noDecorations)
override fun resolve(random: Random) = getModel(random).model.resolve(random)
override fun prepare(ctx: BlockCtx, random: Random) = getModel(random).model.let { actual ->
WeightedRenderData(actual, actual.prepare(ctx, random))
}
override fun renderLayer(ctx: RenderCtxBase, data: Any, layer: RenderType) = when (data) {
is WeightedRenderData -> data.model.renderLayer(ctx, data.modelRenderData, layer)
else -> getModel(ctx.random).model.renderLayer(ctx, data, layer)
}
}
data class WeightedRenderData(
val model: SpecialRenderModel,
val modelRenderData: Any
) : SpecialRenderData {
override fun canRenderInLayer(layer: RenderType) = (modelRenderData as? SpecialRenderData)?.canRenderInLayer(layer) ?: false
}