[WIP] Optifine and Shaders fixes
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package mods.betterfoliage.mixin;
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import mods.betterfoliage.client.integration.ShadersModIntegration;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.BlockModelRenderer;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IEnviromentBlockReader;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.ModifyArg;
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@Mixin(BlockModelRenderer.class)
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public class MixinShadersBlockModelRenderer {
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private static final String renderModel = "renderModel(Lnet/minecraft/world/IEnviromentBlockReader;Lnet/minecraft/client/renderer/model/IBakedModel;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/client/renderer/BufferBuilder;ZLjava/util/Random;JLnet/minecraftforge/client/model/data/IModelData;)Z";
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private static final String pushEntity = "Lnet/optifine/shaders/SVertexBuilder;pushEntity(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/world/IEnviromentBlockReader;Lnet/minecraft/client/renderer/BufferBuilder;)V";
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@SuppressWarnings("UnresolvedMixinReference")
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@ModifyArg(method = renderModel, at = @At(value = "INVOKE", target = pushEntity), remap = false)
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BlockState overrideBlockState(BlockState state, BlockPos pos, IEnviromentBlockReader world, BufferBuilder buffer) {
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return ShadersModIntegration.getBlockStateOverride(state, world, pos);
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}
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}
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