[WIP] Optifine and Shaders fixes
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package mods.betterfoliage.mixin;
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import mods.betterfoliage.BetterFoliage;
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import mods.octarinecore.client.resource.AsnycSpriteProviderManager;
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import net.minecraft.client.particle.ParticleManager;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.profiler.IProfiler;
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import net.minecraft.resources.IResourceManager;
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import net.minecraft.util.ResourceLocation;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(ParticleManager.class)
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public class MixinParticleManager {
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private static final String reload = "reload(Lnet/minecraft/resources/IFutureReloadListener$IStage;Lnet/minecraft/resources/IResourceManager;Lnet/minecraft/profiler/IProfiler;Lnet/minecraft/profiler/IProfiler;Ljava/util/concurrent/Executor;Ljava/util/concurrent/Executor;)Ljava/util/concurrent/CompletableFuture;";
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private static final String stitch = "Lnet/minecraft/client/renderer/texture/AtlasTexture;stitch(Lnet/minecraft/resources/IResourceManager;Ljava/lang/Iterable;Lnet/minecraft/profiler/IProfiler;)Lnet/minecraft/client/renderer/texture/AtlasTexture$SheetData;";
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// ewww :S
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@SuppressWarnings("UnresolvedMixinReference")
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@Redirect(method = "*", at = @At(value = "INVOKE", target = stitch))
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AtlasTexture.SheetData onStitchModelTextures(AtlasTexture atlas, IResourceManager manager, Iterable<ResourceLocation> idList, IProfiler profiler) {
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AsnycSpriteProviderManager.StitchWrapper wrapper = BetterFoliage.INSTANCE.getParticleSprites().prepare(this, atlas, manager, idList, profiler);
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AtlasTexture.SheetData sheet = atlas.stitch(manager, wrapper.getIdList(), profiler);
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wrapper.complete(sheet);
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return sheet;
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}
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}
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