Major refactoring
Added cactus and lilypads
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@@ -7,11 +7,13 @@ import java.util.List;
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import mods.betterfoliage.common.util.Double3;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.MathHelper;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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@@ -40,6 +42,9 @@ public class RenderBlockAOBase extends RenderBlocks {
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protected double[] uValues = new double[] {0.0, 16.0, 16.0, 0.0};
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protected double[] vValues = new double[] {0.0, 0.0, 16.0, 16.0};
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protected ForgeDirection[] faceDir1 = new ForgeDirection[] {ForgeDirection.WEST, ForgeDirection.WEST, ForgeDirection.WEST, ForgeDirection.EAST, ForgeDirection.SOUTH, ForgeDirection.NORTH};
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protected ForgeDirection[] faceDir2 = new ForgeDirection[] {ForgeDirection.NORTH, ForgeDirection.SOUTH, ForgeDirection.UP, ForgeDirection.UP, ForgeDirection.UP, ForgeDirection.UP};
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/** Random vector pool. Unit rotation vectors in the XZ plane, Y coord goes between [-1.0, 1.0].
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* Filled at init time */
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public Double3[] pRot = new Double3[64];
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@@ -71,6 +76,9 @@ public class RenderBlockAOBase extends RenderBlocks {
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public ShadingValues aoZNXYPN = new ShadingValues();
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public ShadingValues aoZNXYNP = new ShadingValues();
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public ShadingValues aoZNXYNN = new ShadingValues();
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// temporary shading values for a single face
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public ShadingValues faceAOPP, faceAOPN, faceAONN, faceAONP;
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/** Initialize random values */
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public void init() {
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@@ -93,8 +101,24 @@ public class RenderBlockAOBase extends RenderBlocks {
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* @return semirandom value
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*/
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protected int getSemiRandomFromPos(double x, double y, double z, int seed) {
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int sum = MathHelper.floor_double(x) * 3 + MathHelper.floor_double(y) * 5 + MathHelper.floor_double(z) * 7 + seed * 11;
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return sum & 63;
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long lx = MathHelper.floor_double(x);
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long ly = MathHelper.floor_double(y);
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long lz = MathHelper.floor_double(z);
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long value = (lx * lx + ly * ly + lz * lz + lx * ly + ly * lz + lz * lx) & 63;
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value = (3 * lx * value + 5 * ly * value + 7 * lz * value) & 63;
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return (int) value;
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}
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public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
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renderStandardBlockAsItem(renderer, block, metadata, 1.0f);
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}
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public boolean shouldRender3DInInventory(int modelId) {
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return true;
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}
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public int getRenderId() {
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return 0;
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}
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protected void renderStandardBlockAsItem(RenderBlocks renderer, Block p_147800_1_, int p_147800_2_, float p_147800_3_) {
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@@ -152,6 +176,101 @@ public class RenderBlockAOBase extends RenderBlocks {
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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protected void setShadingForFace(ForgeDirection dir) {
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if (dir == ForgeDirection.DOWN) {
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// dir1 WEST, dir2 NORTH
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faceAOPP = aoYNXZPP; faceAOPN = aoYNXZPN; faceAONN = aoYNXZNN; faceAONP = aoYNXZNP;
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} else if (dir == ForgeDirection.UP) {
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// dir1 WEST, dir2 SOUTH
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faceAOPP = aoYPXZPP; faceAOPN = aoYPXZPN; faceAONN = aoYPXZNN; faceAONP = aoYPXZNP;
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} else if (dir == ForgeDirection.NORTH) {
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// dir1 WEST, dir2 UP
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faceAOPP = aoZNXYNP; faceAOPN = aoZNXYNN; faceAONN = aoZNXYPN; faceAONP = aoZNXYPP;
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} else if (dir == ForgeDirection.SOUTH) {
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// dir1 EAST, dir2 UP
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faceAOPP = aoZPXYPP; faceAOPN = aoZPXYPN; faceAONN = aoZPXYNN; faceAONP = aoZPXYNP;
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} else if (dir == ForgeDirection.WEST) {
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// dir1 SOUTH, dir2 UP
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faceAOPP = aoXNYZPP; faceAOPN = aoXNYZNP; faceAONN = aoXNYZNN; faceAONP = aoXNYZPN;
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} else if (dir == ForgeDirection.EAST) {
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// dir1 NORTH, dir2 UP
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faceAOPP = aoXPYZPN; faceAOPN = aoXPYZNN; faceAONN = aoXPYZNP; faceAONP = aoXPYZPP;
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}
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}
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public void renderCrossedSideQuads(Double3 drawBase, ForgeDirection dir, double scale, double halfHeight, Double3 rendomVec, double offset, IIcon renderIcon, int uvRot, boolean noShading) {
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Double3 facePP, faceNP, faceNormal, drawCenter;
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if (dir == ForgeDirection.UP) {
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// special case for block top, we'll be rendering a LOT of those
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facePP = new Double3(-scale, 0.0, scale);
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faceNP = new Double3(scale, 0.0, scale);
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faceNormal = new Double3(0.0, halfHeight, 0.0);
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drawCenter = drawBase.add(faceNormal);
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if (rendomVec != null) {
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drawCenter = drawBase.add(faceNormal).add(rendomVec.scaleAxes(-offset, 0.0, offset));
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}
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} else {
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facePP = new Double3(faceDir1[dir.ordinal()]).add(new Double3(faceDir2[dir.ordinal()])).scale(scale);
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faceNP = new Double3(faceDir1[dir.ordinal()]).inverse().add(new Double3(faceDir2[dir.ordinal()])).scale(scale);
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faceNormal = new Double3(dir).scale(halfHeight);
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drawCenter = drawBase.add(faceNormal);
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if (rendomVec != null) {
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drawCenter = drawCenter.add(new Double3(faceDir1[dir.ordinal()]).scale(rendomVec.x).scale(offset))
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.add(new Double3(faceDir2[dir.ordinal()]).scale(rendomVec.z).scale(offset));
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}
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}
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if (Minecraft.isAmbientOcclusionEnabled() && !noShading) {
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setShadingForFace(dir);
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renderQuadWithShading(renderIcon, drawCenter, facePP, faceNormal, uvRot, faceAOPP, faceAONN, faceAONN, faceAOPP);
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renderQuadWithShading(renderIcon, drawCenter, facePP.inverse(), faceNormal, uvRot, faceAONN, faceAOPP, faceAOPP, faceAONN);
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renderQuadWithShading(renderIcon, drawCenter, faceNP, faceNormal, uvRot, faceAONP, faceAOPN, faceAOPN, faceAONP);
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renderQuadWithShading(renderIcon, drawCenter, faceNP.inverse(), faceNormal, uvRot, faceAOPN, faceAONP, faceAONP, faceAOPN);
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} else {
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renderQuad(renderIcon, drawCenter, facePP, faceNormal, uvRot);
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renderQuad(renderIcon, drawCenter, facePP.inverse(), faceNormal, uvRot);
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renderQuad(renderIcon, drawCenter, faceNP, faceNormal, uvRot);
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renderQuad(renderIcon, drawCenter, faceNP.inverse(), faceNormal, uvRot);
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}
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}
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protected void renderCrossedBlockQuadsTranslate(Double3 blockCenter, double halfSize, Double3 offsetVec, IIcon crossLeafIcon, int uvRot, boolean isAirTop, boolean isAirBottom) {
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Double3 drawCenter = blockCenter;
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if (offsetVec != null) drawCenter = drawCenter.add(offsetVec);
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Double3 horz1 = new Double3(halfSize, 0.0, halfSize);
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Double3 horz2 = new Double3(halfSize, 0.0, -halfSize);
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Double3 vert1 = new Double3(0.0, halfSize * 1.41, 0.0);
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renderCrossedBlockQuadsInternal(drawCenter, horz1, horz2, vert1, crossLeafIcon, uvRot, isAirTop, isAirBottom);
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}
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protected void renderCrossedBlockQuadsSkew(Double3 blockCenter, double halfSize, Double3 offsetVec1, Double3 offsetVec2, IIcon crossLeafIcon, int uvRot, boolean isAirTop, boolean isAirBottom) {
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Double3 horz1 = new Double3(halfSize, 0.0, halfSize).add(offsetVec1);
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Double3 horz2 = new Double3(halfSize, 0.0, -halfSize).add(offsetVec2);
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Double3 vert1 = new Double3(0.0, halfSize * 1.41, 0.0);
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renderCrossedBlockQuadsInternal(blockCenter, horz1, horz2, vert1, crossLeafIcon, uvRot, isAirTop, isAirBottom);
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}
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private void renderCrossedBlockQuadsInternal(Double3 drawCenter, Double3 horz1, Double3 horz2, Double3 vert1, IIcon crossLeafIcon, int uvRot, boolean isAirTop, boolean isAirBottom) {
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if (Minecraft.isAmbientOcclusionEnabled()) {
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renderQuadWithShading(crossLeafIcon, drawCenter, horz1, vert1, uvRot,
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isAirTop ? aoYPXZPP : aoZPXYPP, isAirTop ? aoYPXZNN : aoXNYZPN, isAirBottom ? aoYNXZNN : aoXNYZNN, isAirBottom ? aoYNXZPP : aoZPXYPN);
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renderQuadWithShading(crossLeafIcon, drawCenter, horz1.inverse(), vert1, uvRot,
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isAirTop ? aoYPXZNN : aoZNXYNP, isAirTop ? aoYPXZPP : aoXPYZPP, isAirBottom ? aoYNXZPP : aoXPYZNP, isAirBottom ? aoYNXZNN : aoZNXYNN);
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renderQuadWithShading(crossLeafIcon, drawCenter, horz2, vert1, uvRot,
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isAirTop ? aoYPXZPN : aoXPYZPN, isAirTop ? aoYPXZNP : aoZPXYNP, isAirBottom ? aoYNXZNP : aoZPXYNN, isAirBottom ? aoYNXZPN : aoXPYZNN);
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renderQuadWithShading(crossLeafIcon, drawCenter, horz2.inverse(), vert1, uvRot,
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isAirTop ? aoYPXZNP : aoXNYZPP, isAirTop ? aoYPXZPN : aoZNXYPP, isAirBottom ? aoYNXZPN : aoZNXYPN, isAirBottom ? aoYNXZNP : aoXNYZNP);
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} else {
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renderQuad(crossLeafIcon, drawCenter, horz1, vert1, uvRot);
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renderQuad(crossLeafIcon, drawCenter, horz1.inverse(), vert1, uvRot);
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renderQuad(crossLeafIcon, drawCenter, horz2, vert1, uvRot);
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renderQuad(crossLeafIcon, drawCenter, horz2.inverse(), vert1, uvRot);
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}
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}
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@Override
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public void renderFaceZNeg(Block block, double x, double y, double z, IIcon icon) {
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super.renderFaceZNeg(block, x, y, z, icon);
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@@ -206,9 +325,6 @@ public class RenderBlockAOBase extends RenderBlocks {
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saveShadingBottomRight(aoYPXZNN);
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}
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/** Save AO values for top left vertex
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* @param values {@link ShadingValues} to store values in
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*/
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protected void saveShadingTopLeft(ShadingValues values) {
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if (--values.passCounter != 0) return;
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values.brightness = brightnessTopLeft;
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@@ -314,4 +430,8 @@ public class RenderBlockAOBase extends RenderBlocks {
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tessellator.setColorOpaque_F(aoPN.red, aoPN.green, aoPN.blue);
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tessellator.addVertexWithUV(center.x + vec1.x - vec2.x, center.y + vec1.y - vec2.y, center.z + vec1.z - vec2.z, icon.getInterpolatedU(uValues[(uvRot + 3) & 3]), icon.getInterpolatedV(vValues[(uvRot + 3) & 3]));
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}
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protected int getBrightness(Block block, int x, int y, int z) {
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return block.getMixedBrightnessForBlock(blockAccess, x, y, z);
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}
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}
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