Model loading rework (1.14 prep)
remove unnecessary complexity access sprites only at PostStitch
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@@ -7,6 +7,7 @@ import mods.octarinecore.client.render.BlockContext
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import mods.octarinecore.client.resource.*
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import mods.octarinecore.common.Int3
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import mods.octarinecore.common.config.ConfigurableBlockMatcher
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import mods.octarinecore.common.config.IBlockMatcher
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import mods.octarinecore.common.config.ModelTextureList
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import mods.octarinecore.findFirst
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import net.minecraft.block.state.IBlockState
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@@ -39,99 +40,31 @@ class LeafInfo(
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val averageColor: Int = roundLeafTexture.averageColor ?: defaultLeafColor
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) {
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/** [IconSet] of the textures to use for leaf particles emitted from this block. */
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val particleTextures: IconSet? get() = LeafRegistry.particles[leafType]
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val particleTextures: IconSet get() = LeafParticleRegistry[leafType]
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}
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interface ILeafRegistry {
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operator fun get(state: IBlockState, rand: Int): LeafInfo?
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operator fun get(state: IBlockState, world: IBlockAccess, pos: BlockPos, face: EnumFacing, rand: Int): LeafInfo?
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}
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object LeafRegistry : ModelRenderRegistryRoot<LeafInfo>()
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/** Collects and manages rendering-related information for grass blocks. */
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object LeafRegistry : ILeafRegistry {
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val subRegistries: MutableList<ILeafRegistry> = mutableListOf(StandardLeafSupport)
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val typeMappings = TextureMatcher()
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val particles = hashMapOf<String, IconSet>()
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init { MinecraftForge.EVENT_BUS.register(this) }
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@SubscribeEvent(priority = EventPriority.HIGHEST)
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fun handlePreStitch(event: TextureStitchEvent.Pre) {
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particles.clear()
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typeMappings.loadMappings(ResourceLocation(BetterFoliageMod.DOMAIN, "leaf_texture_mappings.cfg"))
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}
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override fun get(state: IBlockState, world: IBlockAccess, pos: BlockPos, face: EnumFacing, rand: Int) =
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subRegistries.findFirst { it.get(state, world, pos, face, rand) }
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operator fun get(ctx: BlockContext, face: EnumFacing) = get(ctx.blockState(Int3.zero), ctx.world!!, ctx.pos, face, ctx.random(0))
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override fun get(state: IBlockState, rand: Int) = subRegistries.findFirst { it[state, rand] }
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fun getParticleType(texture: TextureAtlasSprite, atlas: TextureMap): String {
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var leafType = typeMappings.getType(texture) ?: "default"
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if (leafType !in particles.keys) {
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val particleSet = IconSet("betterfoliage", "blocks/falling_leaf_${leafType}_%d")
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particleSet.onStitch(atlas)
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if (particleSet.num == 0) {
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Client.log(Level.WARN, "Leaf particle textures not found for leaf type: $leafType")
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leafType = "default"
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} else {
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particles.put(leafType, particleSet)
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}
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}
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return leafType
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}
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}
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@SideOnly(Side.CLIENT)
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object StandardLeafSupport :
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TextureListModelProcessor<TextureAtlasSprite>,
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TextureMediatedRegistry<List<String>, LeafInfo>,
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ILeafRegistry
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{
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init { MinecraftForge.EVENT_BUS.register(this) }
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override val logName = "StandardLeafSupport"
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object StandardLeafRegistry : ModelRenderRegistryConfigurable<LeafInfo>() {
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override val logger = BetterFoliageMod.logDetail
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override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.leavesClasses
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override val modelTextures: List<ModelTextureList> get() = Config.blocks.leavesModels.list
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override val logger: Logger? get() = BetterFoliageMod.logDetail
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override var variants = mutableMapOf<IBlockState, MutableList<ModelVariant>>()
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override var variantToKey = mutableMapOf<ModelVariant, List<String>>()
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override var variantToValue = mapOf<ModelVariant, TextureAtlasSprite>()
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override var textureToValue = mutableMapOf<TextureAtlasSprite, LeafInfo>()
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override fun get(state: IBlockState, world: IBlockAccess, pos: BlockPos, face: EnumFacing, rand: Int): LeafInfo? {
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val variant = getVariant(state, rand) ?: return null
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val baseTexture = variantToValue[variant] ?: return null
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return textureToValue[baseTexture]
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}
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override fun get(state: IBlockState, rand: Int): LeafInfo? {
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val variant = getVariant(state, rand) ?: return null
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return variantToValue[variant].let { if (it == null) null else textureToValue[it] }
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}
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override fun processStitch(variant: ModelVariant, key: List<String>, atlas: TextureMap) = atlas.registerSprite(key[0])
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override fun processTexture(variants: List<ModelVariant>, texture: TextureAtlasSprite, atlas: TextureMap) {
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logger?.log(Level.DEBUG, "$logName: leaf texture ${texture.iconName}")
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logger?.log(Level.DEBUG, "$logName: #variants ${variants.size}")
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logger?.log(Level.DEBUG, "$logName: #states ${variants.distinctBy { it.state }.size}")
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registerLeaf(texture, atlas)
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}
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fun registerLeaf(texture: TextureAtlasSprite, atlas: TextureMap) {
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var leafType = LeafRegistry.typeMappings.getType(texture) ?: "default"
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logger?.log(Level.DEBUG, "$logName: particle $leafType")
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val generated = atlas.registerSprite(
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Client.genLeaves.generatedResource(texture.iconName, "type" to leafType)
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)
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textureToValue[texture] = LeafInfo(generated, LeafRegistry.getParticleType(texture, atlas))
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}
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override fun processModel(state: IBlockState, textures: List<String>) = StandardLeafKey(logger, textures[0])
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}
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class StandardLeafKey(override val logger: Logger, val textureName: String) : ModelRenderKey<LeafInfo> {
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lateinit var leafType: String
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lateinit var generated: ResourceLocation
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override fun onPreStitch(atlas: TextureMap) {
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val logName = "StandardLeafKey"
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leafType = LeafParticleRegistry.typeMappings.getType(textureName) ?: "default"
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generated = Client.genLeaves.generatedResource(textureName, "type" to leafType)
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atlas.registerSprite(generated)
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logger.log(Level.DEBUG, "$logName: leaf texture $textureName")
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logger.log(Level.DEBUG, "$logName: particle $leafType")
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}
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override fun resolveSprites(atlas: TextureMap) = LeafInfo(atlas[generated] ?: atlas.missingSprite, leafType)
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}
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