Model loading rework (1.14 prep)
remove unnecessary complexity access sprites only at PostStitch
This commit is contained in:
@@ -1,12 +1,14 @@
|
||||
package mods.betterfoliage.client.texture
|
||||
|
||||
import mods.betterfoliage.BetterFoliageMod
|
||||
import mods.betterfoliage.client.Client
|
||||
import mods.betterfoliage.client.config.Config
|
||||
import mods.octarinecore.client.render.BlockContext
|
||||
import mods.octarinecore.client.render.HSB
|
||||
import mods.octarinecore.client.resource.*
|
||||
import mods.octarinecore.common.Int3
|
||||
import mods.octarinecore.common.config.ConfigurableBlockMatcher
|
||||
import mods.octarinecore.common.config.IBlockMatcher
|
||||
import mods.octarinecore.common.config.ModelTextureList
|
||||
import mods.octarinecore.findFirst
|
||||
import net.minecraft.block.state.IBlockState
|
||||
@@ -19,6 +21,7 @@ import net.minecraftforge.common.MinecraftForge
|
||||
import net.minecraftforge.fml.relauncher.Side
|
||||
import net.minecraftforge.fml.relauncher.SideOnly
|
||||
import org.apache.logging.log4j.Level
|
||||
import org.apache.logging.log4j.Logger
|
||||
import java.lang.Math.min
|
||||
|
||||
const val defaultGrassColor = 0
|
||||
@@ -32,62 +35,25 @@ class GrassInfo(
|
||||
* Color to use for Short Grass rendering instead of the biome color.
|
||||
*
|
||||
* Value is null if the texture is mostly grey (the saturation of its average color is under a configurable limit),
|
||||
* the average color of the texture (significantly ) otherwise.
|
||||
* the average color of the texture otherwise.
|
||||
*/
|
||||
val overrideColor: Int?
|
||||
)
|
||||
|
||||
interface IGrassRegistry {
|
||||
operator fun get(state: IBlockState, rand: Int): GrassInfo?
|
||||
operator fun get(state: IBlockState, world: IBlockAccess, pos: BlockPos, face: EnumFacing, rand: Int): GrassInfo?
|
||||
}
|
||||
|
||||
/** Collects and manages rendering-related information for grass blocks. */
|
||||
@SideOnly(Side.CLIENT)
|
||||
object GrassRegistry : IGrassRegistry {
|
||||
val subRegistries: MutableList<IGrassRegistry> = mutableListOf(StandardGrassSupport)
|
||||
|
||||
override fun get(state: IBlockState, world: IBlockAccess, pos: BlockPos, face: EnumFacing, rand: Int) =
|
||||
subRegistries.findFirst { it.get(state, world, pos, face, rand) }
|
||||
|
||||
operator fun get(ctx: BlockContext, face: EnumFacing) = get(ctx.blockState(Int3.zero), ctx.world!!, ctx.pos, face, ctx.random(0))
|
||||
|
||||
override fun get(state: IBlockState, rand: Int) = subRegistries.findFirst { it[state, rand] }
|
||||
}
|
||||
|
||||
object StandardGrassSupport :
|
||||
TextureListModelProcessor<TextureAtlasSprite>,
|
||||
TextureMediatedRegistry<List<String>, GrassInfo>,
|
||||
IGrassRegistry
|
||||
{
|
||||
init { MinecraftForge.EVENT_BUS.register(this) }
|
||||
|
||||
override var variants = mutableMapOf<IBlockState, MutableList<ModelVariant>>()
|
||||
override var variantToKey = mutableMapOf<ModelVariant, List<String>>()
|
||||
override var variantToValue = mapOf<ModelVariant, TextureAtlasSprite>()
|
||||
override var textureToValue = mutableMapOf<TextureAtlasSprite, GrassInfo>()
|
||||
object GrassRegistry : ModelRenderRegistryRoot<GrassInfo>()
|
||||
|
||||
object StandardGrassRegistry : ModelRenderRegistryConfigurable<GrassInfo>() {
|
||||
override val logger = BetterFoliageMod.logDetail
|
||||
override val logName = "StandardGrassSupport"
|
||||
override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.grassClasses
|
||||
override val modelTextures: List<ModelTextureList> get() = Config.blocks.grassModels.list
|
||||
override fun processModel(state: IBlockState, textures: List<String>) = StandardGrassKey(logger, textures[0])
|
||||
}
|
||||
|
||||
override fun get(state: IBlockState, world: IBlockAccess, pos: BlockPos, face: EnumFacing, rand: Int): GrassInfo? {
|
||||
val variant = getVariant(state, rand) ?: return null
|
||||
val baseTexture = variantToValue[variant] ?: return null
|
||||
return textureToValue[baseTexture]
|
||||
}
|
||||
|
||||
override fun get(state: IBlockState, rand: Int): GrassInfo? {
|
||||
val variant = getVariant(state, rand) ?: return null
|
||||
return variantToValue[variant].let { if (it == null) null else textureToValue[it] }
|
||||
}
|
||||
|
||||
override fun processStitch(variant: ModelVariant, key: List<String>, atlas: TextureMap) = atlas.registerSprite(key[0])
|
||||
override fun processTexture(variants: List<ModelVariant>, texture: TextureAtlasSprite, atlas: TextureMap) { registerGrass(texture, atlas) }
|
||||
|
||||
fun registerGrass(texture: TextureAtlasSprite, atlas: TextureMap) {
|
||||
logger.log(Level.DEBUG, "$logName: texture ${texture.iconName}")
|
||||
class StandardGrassKey(override val logger: Logger, val textureName: String) : ModelRenderKey<GrassInfo> {
|
||||
override fun resolveSprites(atlas: TextureMap): GrassInfo {
|
||||
val logName = "StandardGrassKey"
|
||||
val texture = atlas[textureName] ?: atlas.missingSprite
|
||||
logger.log(Level.DEBUG, "$logName: texture $textureName")
|
||||
val hsb = HSB.fromColor(texture.averageColor ?: defaultGrassColor)
|
||||
val overrideColor = if (hsb.saturation >= Config.shortGrass.saturationThreshold) {
|
||||
logger.log(Level.DEBUG, "$logName: brightness ${hsb.brightness}")
|
||||
@@ -97,7 +63,6 @@ object StandardGrassSupport :
|
||||
logger.log(Level.DEBUG, "$logName: saturation ${hsb.saturation} < ${Config.shortGrass.saturationThreshold}, using block color")
|
||||
null
|
||||
}
|
||||
|
||||
textureToValue[texture] = GrassInfo(texture, overrideColor)
|
||||
return GrassInfo(texture, overrideColor)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user