Model loading rework (1.14 prep)
remove unnecessary complexity access sprites only at PostStitch
This commit is contained in:
@@ -0,0 +1,222 @@
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package mods.betterfoliage.client.render.column
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import mods.betterfoliage.client.Client
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import mods.betterfoliage.client.chunk.ChunkOverlayLayer
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import mods.betterfoliage.client.chunk.ChunkOverlayManager
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.integration.ShadersModIntegration.renderAs
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import mods.betterfoliage.client.render.*
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
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import mods.octarinecore.client.render.*
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import mods.octarinecore.client.resource.ModelRenderRegistry
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import mods.octarinecore.common.*
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import net.minecraft.block.state.IBlockState
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import net.minecraft.client.renderer.BlockRendererDispatcher
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import net.minecraft.client.renderer.BufferBuilder
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import net.minecraft.client.renderer.texture.TextureAtlasSprite
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import net.minecraft.util.BlockRenderLayer
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import net.minecraft.util.EnumFacing.*
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.IBlockAccess
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import net.minecraftforge.fml.relauncher.Side
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import net.minecraftforge.fml.relauncher.SideOnly
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@SideOnly(Side.CLIENT)
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@Suppress("NOTHING_TO_INLINE")
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abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandler(modId) {
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/** The rotations necessary to bring the models in position for the 4 quadrants */
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val quadrantRotations = Array(4) { Rotation.rot90[UP.ordinal] * it }
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// ============================
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// Configuration
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// ============================
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abstract val overlayLayer: ColumnRenderLayer
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abstract val connectPerpendicular: Boolean
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abstract val radiusSmall: Double
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abstract val radiusLarge: Double
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// ============================
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// Models
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// ============================
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val sideSquare = model { columnSideSquare(-0.5, 0.5) }
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val sideRoundSmall = model { columnSide(radiusSmall, -0.5, 0.5) }
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val sideRoundLarge = model { columnSide(radiusLarge, -0.5, 0.5) }
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val extendTopSquare = model { columnSideSquare(0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
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val extendTopRoundSmall = model { columnSide(radiusSmall, 0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
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val extendTopRoundLarge = model { columnSide(radiusLarge, 0.5, 0.5 + radiusLarge, topExtension(radiusLarge)) }
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inline fun extendTop(type: QuadrantType) = when(type) {
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SMALL_RADIUS -> extendTopRoundSmall.model
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LARGE_RADIUS -> extendTopRoundLarge.model
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SQUARE -> extendTopSquare.model
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INVISIBLE -> extendTopSquare.model
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else -> null
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}
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val extendBottomSquare = model { columnSideSquare(-0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
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val extendBottomRoundSmall = model { columnSide(radiusSmall, -0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
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val extendBottomRoundLarge = model { columnSide(radiusLarge, -0.5 - radiusLarge, -0.5, bottomExtension(radiusLarge)) }
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inline fun extendBottom(type: QuadrantType) = when (type) {
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SMALL_RADIUS -> extendBottomRoundSmall.model
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LARGE_RADIUS -> extendBottomRoundLarge.model
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SQUARE -> extendBottomSquare.model
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INVISIBLE -> extendBottomSquare.model
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else -> null
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}
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val topSquare = model { columnLidSquare() }
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val topRoundSmall = model { columnLid(radiusSmall) }
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val topRoundLarge = model { columnLid(radiusLarge) }
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inline fun flatTop(type: QuadrantType) = when(type) {
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SMALL_RADIUS -> topRoundSmall.model
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LARGE_RADIUS -> topRoundLarge.model
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SQUARE -> topSquare.model
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INVISIBLE -> topSquare.model
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else -> null
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}
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val bottomSquare = model { columnLidSquare() { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
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val bottomRoundSmall = model { columnLid(radiusSmall) { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
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val bottomRoundLarge = model { columnLid(radiusLarge) { it.rotate(rot(EAST) * 2 + rot(UP)).mirrorUV(true, true) } }
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inline fun flatBottom(type: QuadrantType) = when(type) {
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SMALL_RADIUS -> bottomRoundSmall.model
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LARGE_RADIUS -> bottomRoundLarge.model
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SQUARE -> bottomSquare.model
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INVISIBLE -> bottomSquare.model
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else -> null
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}
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val transitionTop = model { mix(sideRoundLarge.model, sideRoundSmall.model) { it > 1 } }
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val transitionBottom = model { mix(sideRoundSmall.model, sideRoundLarge.model) { it > 1 } }
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inline fun continuous(q1: QuadrantType, q2: QuadrantType) =
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q1 == q2 || ((q1 == SQUARE || q1 == INVISIBLE) && (q2 == SQUARE || q2 == INVISIBLE))
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@Suppress("NON_EXHAUSTIVE_WHEN")
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
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val roundLog = ChunkOverlayManager.get(overlayLayer, ctx.world!!, ctx.pos)
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when(roundLog) {
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ColumnLayerData.SkipRender -> return true
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ColumnLayerData.NormalRender -> return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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ColumnLayerData.ResolveError, null -> {
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Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
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return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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}
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}
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// if log axis is not defined and "Default to vertical" config option is not set, render normally
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if ((roundLog as ColumnLayerData.SpecialRender).column.axis == null && !overlayLayer.defaultToY) {
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return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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}
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// get AO data
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modelRenderer.updateShading(Int3.zero, allFaces)
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val baseRotation = rotationFromUp[((roundLog.column.axis ?: Axis.Y) to AxisDirection.POSITIVE).face.ordinal]
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renderAs(ctx.blockState(Int3.zero), renderer) {
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quadrantRotations.forEachIndexed { idx, quadrantRotation ->
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// set rotation for the current quadrant
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val rotation = baseRotation + quadrantRotation
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// disallow sharp discontinuities in the chamfer radius, or tapering-in where inappropriate
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if (roundLog.quadrants[idx] == LARGE_RADIUS &&
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roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] != LARGE_RADIUS &&
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roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] != LARGE_RADIUS) {
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roundLog.quadrants[idx] = SMALL_RADIUS
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}
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// render side of current quadrant
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val sideModel = when (roundLog.quadrants[idx]) {
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SMALL_RADIUS -> sideRoundSmall.model
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LARGE_RADIUS -> if (roundLog.upType == PARALLEL && roundLog.quadrantsTop[idx] == SMALL_RADIUS) transitionTop.model
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else if (roundLog.downType == PARALLEL && roundLog.quadrantsBottom[idx] == SMALL_RADIUS) transitionBottom.model
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else sideRoundLarge.model
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SQUARE -> sideSquare.model
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else -> null
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}
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if (sideModel != null) modelRenderer.render(
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renderer,
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sideModel,
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rotation,
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icon = roundLog.column.side,
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postProcess = noPost
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)
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// render top and bottom end of current quadrant
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var upModel: Model? = null
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var downModel: Model? = null
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var upIcon = roundLog.column.top
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var downIcon = roundLog.column.bottom
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var isLidUp = true
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var isLidDown = true
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when (roundLog.upType) {
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NONSOLID -> upModel = flatTop(roundLog.quadrants[idx])
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PERPENDICULAR -> {
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if (!connectPerpendicular) {
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upModel = flatTop(roundLog.quadrants[idx])
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} else {
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upIcon = roundLog.column.side
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upModel = extendTop(roundLog.quadrants[idx])
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isLidUp = false
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}
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}
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PARALLEL -> {
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if (!continuous(roundLog.quadrants[idx], roundLog.quadrantsTop[idx])) {
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if (roundLog.quadrants[idx] == SQUARE || roundLog.quadrants[idx] == INVISIBLE) {
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upModel = topSquare.model
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}
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}
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}
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}
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when (roundLog.downType) {
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NONSOLID -> downModel = flatBottom(roundLog.quadrants[idx])
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PERPENDICULAR -> {
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if (!connectPerpendicular) {
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downModel = flatBottom(roundLog.quadrants[idx])
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} else {
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downIcon = roundLog.column.side
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downModel = extendBottom(roundLog.quadrants[idx])
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isLidDown = false
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}
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}
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PARALLEL -> {
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if (!continuous(roundLog.quadrants[idx], roundLog.quadrantsBottom[idx]) &&
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(roundLog.quadrants[idx] == SQUARE || roundLog.quadrants[idx] == INVISIBLE)) {
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downModel = bottomSquare.model
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}
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}
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}
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if (upModel != null) modelRenderer.render(
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renderer,
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upModel,
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rotation,
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icon = upIcon,
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postProcess = { _, _, _, _, _ ->
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if (isLidUp) {
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rotateUV(idx + if (roundLog.column.axis == Axis.X) 1 else 0)
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}
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}
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)
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if (downModel != null) modelRenderer.render(
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renderer,
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downModel,
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rotation,
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icon = downIcon,
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postProcess = { _, _, _, _, _ ->
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if (isLidDown) {
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rotateUV((if (roundLog.column.axis == Axis.X) 0 else 3) - idx)
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}
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}
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)
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}
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}
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return true
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}
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}
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@@ -0,0 +1,190 @@
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package mods.betterfoliage.client.render.column
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import mods.betterfoliage.client.chunk.ChunkOverlayLayer
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import mods.betterfoliage.client.chunk.ChunkOverlayManager
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType.*
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import mods.betterfoliage.client.render.rotationFromUp
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import mods.octarinecore.client.render.BlockContext
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import mods.octarinecore.client.resource.ModelRenderRegistry
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import mods.octarinecore.common.Int3
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import mods.octarinecore.common.Rotation
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import mods.octarinecore.common.face
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import mods.octarinecore.common.plus
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import net.minecraft.block.state.IBlockState
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import net.minecraft.util.EnumFacing
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.IBlockAccess
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import net.minecraftforge.fml.relauncher.Side
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import net.minecraftforge.fml.relauncher.SideOnly
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/** Index of SOUTH-EAST quadrant. */
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const val SE = 0
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/** Index of NORTH-EAST quadrant. */
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const val NE = 1
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/** Index of NORTH-WEST quadrant. */
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const val NW = 2
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/** Index of SOUTH-WEST quadrant. */
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const val SW = 3
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/**
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* Sealed class hierarchy for all possible render outcomes
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*/
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@SideOnly(Side.CLIENT)
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sealed class ColumnLayerData {
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/**
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* Data structure to cache texture and world neighborhood data relevant to column rendering
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*/
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@Suppress("ArrayInDataClass") // not used in comparisons anywhere
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@SideOnly(Side.CLIENT)
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data class SpecialRender(
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val column: ColumnTextureInfo,
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val upType: BlockType,
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val downType: BlockType,
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val quadrants: Array<QuadrantType>,
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val quadrantsTop: Array<QuadrantType>,
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val quadrantsBottom: Array<QuadrantType>
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) : ColumnLayerData() {
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enum class BlockType { SOLID, NONSOLID, PARALLEL, PERPENDICULAR }
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enum class QuadrantType { SMALL_RADIUS, LARGE_RADIUS, SQUARE, INVISIBLE }
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}
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/** Column block should not be rendered at all */
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@SideOnly(Side.CLIENT)
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object SkipRender : ColumnLayerData()
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/** Column block must be rendered normally */
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@SideOnly(Side.CLIENT)
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object NormalRender : ColumnLayerData()
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/** Error while resolving render data, column block must be rendered normally */
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@SideOnly(Side.CLIENT)
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object ResolveError : ColumnLayerData()
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}
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abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
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abstract val registry: ModelRenderRegistry<ColumnTextureInfo>
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abstract val blockPredicate: (IBlockState)->Boolean
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abstract val surroundPredicate: (IBlockState) -> Boolean
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abstract val connectSolids: Boolean
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abstract val lenientConnect: Boolean
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abstract val defaultToY: Boolean
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val allNeighborOffsets = (-1..1).flatMap { offsetX -> (-1..1).flatMap { offsetY -> (-1..1).map { offsetZ -> Int3(offsetX, offsetY, offsetZ) }}}
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override fun onBlockUpdate(world: IBlockAccess, pos: BlockPos) {
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allNeighborOffsets.forEach { offset -> ChunkOverlayManager.clear(this, pos + offset) }
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}
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override fun calculate(world: IBlockAccess, pos: BlockPos) = calculate(BlockContext(world, pos))
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fun calculate(ctx: BlockContext): ColumnLayerData {
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if (ctx.isSurroundedBy(surroundPredicate)) return ColumnLayerData.SkipRender
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val columnTextures = registry[ctx] ?: return ColumnLayerData.ResolveError
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// if log axis is not defined and "Default to vertical" config option is not set, render normally
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val logAxis = columnTextures.axis ?: if (defaultToY) EnumFacing.Axis.Y else return ColumnLayerData.NormalRender
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// check log neighborhood
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val baseRotation = rotationFromUp[(logAxis to EnumFacing.AxisDirection.POSITIVE).face.ordinal]
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val upType = ctx.blockType(baseRotation, logAxis, Int3(0, 1, 0))
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val downType = ctx.blockType(baseRotation, logAxis, Int3(0, -1, 0))
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val quadrants = Array(4) { SMALL_RADIUS }.checkNeighbors(ctx, baseRotation, logAxis, 0)
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val quadrantsTop = Array(4) { SMALL_RADIUS }
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if (upType == PARALLEL) quadrantsTop.checkNeighbors(ctx, baseRotation, logAxis, 1)
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val quadrantsBottom = Array(4) { SMALL_RADIUS }
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if (downType == PARALLEL) quadrantsBottom.checkNeighbors(ctx, baseRotation, logAxis, -1)
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return ColumnLayerData.SpecialRender(columnTextures, upType, downType, quadrants, quadrantsTop, quadrantsBottom)
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}
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/** Sets the type of the given quadrant only if the new value is "stronger" (larger ordinal). */
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inline fun Array<QuadrantType>.upgrade(idx: Int, value: QuadrantType) {
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if (this[idx].ordinal < value.ordinal) this[idx] = value
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}
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/** Fill the array of [QuadrantType]s based on the blocks to the sides of this one. */
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fun Array<QuadrantType>.checkNeighbors(ctx: BlockContext, rotation: Rotation, logAxis: EnumFacing.Axis, yOff: Int): Array<QuadrantType> {
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val blkS = ctx.blockType(rotation, logAxis, Int3(0, yOff, 1))
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val blkE = ctx.blockType(rotation, logAxis, Int3(1, yOff, 0))
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val blkN = ctx.blockType(rotation, logAxis, Int3(0, yOff, -1))
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val blkW = ctx.blockType(rotation, logAxis, Int3(-1, yOff, 0))
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// a solid block on one side will make the 2 neighboring quadrants SQUARE
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// if there are solid blocks to both sides of a quadrant, it is INVISIBLE
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if (connectSolids) {
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if (blkS == SOLID) {
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upgrade(SW, SQUARE); upgrade(SE, SQUARE)
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}
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if (blkE == SOLID) {
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upgrade(SE, SQUARE); upgrade(NE, SQUARE)
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}
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if (blkN == SOLID) {
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upgrade(NE, SQUARE); upgrade(NW, SQUARE)
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}
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if (blkW == SOLID) {
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upgrade(NW, SQUARE); upgrade(SW, SQUARE)
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}
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if (blkS == SOLID && blkE == SOLID) upgrade(SE, INVISIBLE)
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if (blkN == SOLID && blkE == SOLID) upgrade(NE, INVISIBLE)
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if (blkN == SOLID && blkW == SOLID) upgrade(NW, INVISIBLE)
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if (blkS == SOLID && blkW == SOLID) upgrade(SW, INVISIBLE)
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}
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val blkSE = ctx.blockType(rotation, logAxis, Int3(1, yOff, 1))
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val blkNE = ctx.blockType(rotation, logAxis, Int3(1, yOff, -1))
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val blkNW = ctx.blockType(rotation, logAxis, Int3(-1, yOff, -1))
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val blkSW = ctx.blockType(rotation, logAxis, Int3(-1, yOff, 1))
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if (lenientConnect) {
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// if the block forms the tip of an L-shape, connect to its neighbor with SQUARE quadrants
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if (blkE == PARALLEL && (blkSE == PARALLEL || blkNE == PARALLEL)) {
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upgrade(SE, SQUARE); upgrade(NE, SQUARE)
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}
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if (blkN == PARALLEL && (blkNE == PARALLEL || blkNW == PARALLEL)) {
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upgrade(NE, SQUARE); upgrade(NW, SQUARE)
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}
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if (blkW == PARALLEL && (blkNW == PARALLEL || blkSW == PARALLEL)) {
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upgrade(NW, SQUARE); upgrade(SW, SQUARE)
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}
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if (blkS == PARALLEL && (blkSE == PARALLEL || blkSW == PARALLEL)) {
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upgrade(SW, SQUARE); upgrade(SE, SQUARE)
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}
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}
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// if the block forms the middle of an L-shape, or is part of a 2x2 configuration,
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// connect to its neighbors with SQUARE quadrants, INVISIBLE on the inner corner, and LARGE_RADIUS on the outer corner
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if (blkN == PARALLEL && blkW == PARALLEL && (lenientConnect || blkNW == PARALLEL)) {
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upgrade(SE, LARGE_RADIUS); upgrade(NE, SQUARE); upgrade(SW, SQUARE); upgrade(NW, INVISIBLE)
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}
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if (blkS == PARALLEL && blkW == PARALLEL && (lenientConnect || blkSW == PARALLEL)) {
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upgrade(NE, LARGE_RADIUS); upgrade(SE, SQUARE); upgrade(NW, SQUARE); upgrade(SW, INVISIBLE)
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}
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if (blkS == PARALLEL && blkE == PARALLEL && (lenientConnect || blkSE == PARALLEL)) {
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upgrade(NW, LARGE_RADIUS); upgrade(NE, SQUARE); upgrade(SW, SQUARE); upgrade(SE, INVISIBLE)
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}
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if (blkN == PARALLEL && blkE == PARALLEL && (lenientConnect || blkNE == PARALLEL)) {
|
||||
upgrade(SW, LARGE_RADIUS); upgrade(SE, SQUARE); upgrade(NW, SQUARE); upgrade(NE, INVISIBLE)
|
||||
}
|
||||
return this
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the type of the block at the given offset in a rotated reference frame.
|
||||
*/
|
||||
fun BlockContext.blockType(rotation: Rotation, axis: EnumFacing.Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
|
||||
val offsetRot = offset.rotate(rotation)
|
||||
val state = blockState(offsetRot)
|
||||
return if (!blockPredicate(state)) {
|
||||
if (state.isOpaqueCube) SOLID else NONSOLID
|
||||
} else {
|
||||
(registry[state, world!!, pos + offsetRot]?.axis ?: if (Config.roundLogs.defaultY) EnumFacing.Axis.Y else null)?.let {
|
||||
if (it == axis) PARALLEL else PERPENDICULAR
|
||||
} ?: SOLID
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
package mods.betterfoliage.client.render.column
|
||||
|
||||
import mods.octarinecore.client.render.QuadIconResolver
|
||||
import mods.octarinecore.client.render.blockContext
|
||||
import mods.octarinecore.client.resource.ModelRenderKey
|
||||
import mods.octarinecore.client.resource.get
|
||||
import mods.octarinecore.common.rotate
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite
|
||||
import net.minecraft.client.renderer.texture.TextureMap
|
||||
import net.minecraft.util.EnumFacing
|
||||
import net.minecraftforge.fml.relauncher.Side
|
||||
import net.minecraftforge.fml.relauncher.SideOnly
|
||||
import org.apache.logging.log4j.Logger
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
interface ColumnTextureInfo {
|
||||
val axis: EnumFacing.Axis?
|
||||
val top: QuadIconResolver
|
||||
val bottom: QuadIconResolver
|
||||
val side: QuadIconResolver
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
open class SimpleColumnInfo(
|
||||
override val axis: EnumFacing.Axis?,
|
||||
val topTexture: TextureAtlasSprite,
|
||||
val bottomTexture: TextureAtlasSprite,
|
||||
val sideTextures: List<TextureAtlasSprite>
|
||||
) : ColumnTextureInfo {
|
||||
|
||||
// index offsets for EnumFacings, to make it less likely for neighboring faces to get the same bark texture
|
||||
val dirToIdx = arrayOf(0, 1, 2, 4, 3, 5)
|
||||
|
||||
override val top: QuadIconResolver = { _, _, _ -> topTexture }
|
||||
override val bottom: QuadIconResolver = { _, _, _ -> bottomTexture }
|
||||
override val side: QuadIconResolver = { ctx, idx, _ ->
|
||||
val worldFace = (if ((idx and 1) == 0) EnumFacing.SOUTH else EnumFacing.EAST).rotate(ctx.rotation)
|
||||
val sideIdx = if (sideTextures.size > 1) (blockContext.random(1) + dirToIdx[worldFace.ordinal]) % sideTextures.size else 0
|
||||
sideTextures[sideIdx]
|
||||
}
|
||||
|
||||
class Key(override val logger: Logger, val axis: EnumFacing.Axis?, val textures: List<String>) : ModelRenderKey<ColumnTextureInfo> {
|
||||
override fun resolveSprites(atlas: TextureMap) = SimpleColumnInfo(
|
||||
axis,
|
||||
atlas[textures[0]] ?: atlas.missingSprite,
|
||||
atlas[textures[1]] ?: atlas.missingSprite,
|
||||
textures.drop(2).map { atlas[it] ?: atlas.missingSprite }
|
||||
)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user