Model loading rework (1.14 prep)
remove unnecessary complexity access sprites only at PostStitch
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@@ -22,7 +22,7 @@ class RenderMycelium : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val myceliumIcon = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_mycel_%d")
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val myceliumModel = modelSet(64, RenderGrass.grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax))
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(INFO, "Registered ${myceliumIcon.num} mycelium textures")
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}
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