Model loading rework (1.14 prep)
remove unnecessary complexity access sprites only at PostStitch
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@@ -3,23 +3,21 @@ package mods.betterfoliage.client.render
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import mods.betterfoliage.BetterFoliageMod
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import mods.betterfoliage.client.chunk.ChunkOverlayManager
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.render.column.AbstractRenderColumn
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import mods.betterfoliage.client.render.column.ColumnRenderLayer
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import mods.betterfoliage.client.render.column.ColumnTextureInfo
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import mods.betterfoliage.client.render.column.SimpleColumnInfo
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import mods.octarinecore.client.render.BlockContext
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import mods.octarinecore.client.resource.ModelVariant
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import mods.octarinecore.client.resource.TextureListModelProcessor
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import mods.octarinecore.client.resource.registerSprite
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import mods.octarinecore.client.resource.*
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import mods.octarinecore.common.config.ConfigurableBlockMatcher
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import mods.octarinecore.common.config.ModelTextureList
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import mods.octarinecore.findFirst
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import mods.octarinecore.tryDefault
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import net.minecraft.block.BlockLog
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import net.minecraft.block.state.IBlockState
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import net.minecraft.client.renderer.texture.TextureMap
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import net.minecraft.util.EnumFacing.Axis
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import net.minecraftforge.common.MinecraftForge
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import net.minecraftforge.fml.relauncher.Side
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import net.minecraftforge.fml.relauncher.SideOnly
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class RenderLog : AbstractRenderColumn(BetterFoliageMod.MOD_ID) {
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override val addToCutout: Boolean get() = false
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@@ -38,7 +36,7 @@ class RenderLog : AbstractRenderColumn(BetterFoliageMod.MOD_ID) {
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}
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class RoundLogOverlayLayer : ColumnRenderLayer() {
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override val registry: IColumnRegistry get() = LogRegistry
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override val registry: ModelRenderRegistry<ColumnTextureInfo> get() = LogRegistry
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override val blockPredicate = { state: IBlockState -> Config.blocks.logClasses.matchesClass(state.block) }
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override val surroundPredicate = { state: IBlockState -> state.isOpaqueCube && !Config.blocks.logClasses.matchesClass(state.block) }
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@@ -48,44 +46,17 @@ class RoundLogOverlayLayer : ColumnRenderLayer() {
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}
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@SideOnly(Side.CLIENT)
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object LogRegistry : IColumnRegistry {
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val subRegistries: MutableList<IColumnRegistry> = mutableListOf()
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override fun get(state: IBlockState, rand: Int) = subRegistries.findFirst { it[state, rand] }
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}
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@SideOnly(Side.CLIENT)
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object StandardLogSupport : TextureListModelProcessor<IColumnTextureInfo>, IColumnRegistry {
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init {
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LogRegistry.subRegistries.add(this)
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MinecraftForge.EVENT_BUS.register(this)
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}
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override var variants = mutableMapOf<IBlockState, MutableList<ModelVariant>>()
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override var variantToKey = mutableMapOf<ModelVariant, List<String>>()
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override var variantToValue = mapOf<ModelVariant, IColumnTextureInfo>()
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object LogRegistry : ModelRenderRegistryRoot<ColumnTextureInfo>()
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object StandardLogRegistry : ModelRenderRegistryConfigurable<ColumnTextureInfo>() {
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override val logger = BetterFoliageMod.logDetail
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override val logName = "StandardLogSupport"
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override val matchClasses: ConfigurableBlockMatcher get() = Config.blocks.logClasses
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override val modelTextures: List<ModelTextureList> get() = Config.blocks.logModels.list
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override fun processStitch(variant: ModelVariant, key: List<String>, atlas: TextureMap): IColumnTextureInfo? {
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val topTex = atlas.registerSprite(key[0])
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val bottomTex = atlas.registerSprite(key[1])
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val sideTexList = key.drop(2).map { atlas.registerSprite(it) }
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if (sideTexList.isEmpty()) return null
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return StaticColumnInfo(getAxis(variant.state), topTex, bottomTex, sideTexList)
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}
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override fun get(state: IBlockState, rand: Int): IColumnTextureInfo? {
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val variant = getVariant(state, rand) ?: return null
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return variantToValue[variant]
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}
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override fun processModel(state: IBlockState, textures: List<String>) = SimpleColumnInfo.Key(logger, getAxis(state), textures)
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fun getAxis(state: IBlockState): Axis? {
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val axis = tryDefault(null) { state.getValue(BlockLog.LOG_AXIS).toString() } ?:
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state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.value?.toString()
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state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.value?.toString()
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return when (axis) {
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"x" -> Axis.X
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"y" -> Axis.Y
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