Model loading rework (1.14 prep)
remove unnecessary complexity access sprites only at PostStitch
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@@ -41,7 +41,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val grassModels = modelSet(64, grassTopQuads(Config.shortGrass.heightMin, Config.shortGrass.heightMax))
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(INFO, "Registered ${normalIcons.num} grass textures")
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Client.log(INFO, "Registered ${snowedIcons.num} snowed grass textures")
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}
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@@ -49,7 +49,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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override fun isEligible(ctx: BlockContext) =
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Config.enabled &&
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(Config.shortGrass.grassEnabled || Config.connectedGrass.enabled) &&
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GrassRegistry[ctx, UP] != null
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GrassRegistry[ctx] != null
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, layer: BlockRenderLayer): Boolean {
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// render the whole block on the cutout layer
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@@ -62,8 +62,8 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val isSnowed = ctx.blockState(up1).isSnow
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val connectedGrass = isConnected && Config.connectedGrass.enabled && (!isSnowed || Config.connectedGrass.snowEnabled)
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val grassInfo = GrassRegistry[ctx, UP]
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if (grassInfo == null) {
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val grass = GrassRegistry[ctx]
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if (grass == null) {
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// shouldn't happen
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Client.logRenderError(ctx.blockState(Int3.zero), ctx.pos)
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return renderWorldBlockBase(ctx, dispatcher, renderer, null)
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@@ -83,12 +83,12 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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renderer,
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fullCube,
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quadFilter = { qi, _ -> !isHidden[qi] },
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icon = { _, _, _ -> grassInfo.grassTopTexture },
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icon = { _, _, _ -> grass.grassTopTexture },
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postProcess = { ctx, _, _, _, _ ->
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rotateUV(2)
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if (isSnowed) {
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if (!ctx.aoEnabled) setGrey(1.4f)
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} else if (ctx.aoEnabled && grassInfo.overrideColor == null) multiplyColor(blockColor)
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} else if (ctx.aoEnabled && grass.overrideColor == null) multiplyColor(blockColor)
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}
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)
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}
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@@ -116,7 +116,7 @@ class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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Rotation.identity,
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ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero),
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icon = { _, qi, _ -> if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!! },
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postProcess = { _, _, _, _, _ -> if (isSnowed) setGrey(1.0f) else multiplyColor(grassInfo.overrideColor ?: blockColor) }
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postProcess = { _, _, _, _, _ -> if (isSnowed) setGrey(1.0f) else multiplyColor(grass.overrideColor ?: blockColor) }
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)
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}
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