Model loading rework (1.14 prep)
remove unnecessary complexity access sprites only at PostStitch
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@@ -23,7 +23,7 @@ class RenderAlgae : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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val algaeIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_algae_%d")
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val algaeModels = modelSet(64, RenderGrass.grassTopQuads(Config.algae.heightMin, Config.algae.heightMax))
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(INFO, "Registered ${algaeIcons.num} algae textures")
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}
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