Model loading rework (1.14 prep)
remove unnecessary complexity access sprites only at PostStitch
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@@ -71,7 +71,7 @@ object RisingSoulTextures : ResourceHandler(BetterFoliageMod.MOD_ID) {
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val headIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/rising_soul_%d")
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val trackIcon = iconStatic(BetterFoliageMod.LEGACY_DOMAIN, "blocks/soul_track")
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(INFO, "Registered ${headIcons.num} soul particle textures")
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}
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}
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