Merge branch 'kotlin-1.8' into kotlin-1.8.8
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -5,3 +5,4 @@
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run/
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run/
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.gradle/
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.gradle/
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build/
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build/
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classes/
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@@ -6,7 +6,7 @@ version = "2.0.3"
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archivesBaseName = rootProject.name + '-MC1.8.x'
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archivesBaseName = rootProject.name + '-MC1.8.x'
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buildscript {
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buildscript {
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ext.kotlin_version = '1.0.0-beta-4584'
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ext.kotlin_version = '1.0.0-beta-4589'
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repositories {
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repositories {
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mavenCentral()
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mavenCentral()
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maven {
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maven {
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@@ -34,6 +34,7 @@ dependencies {
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minecraft {
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minecraft {
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version = '1.8.8-11.15.0.1655'
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version = '1.8.8-11.15.0.1655'
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mappings = 'stable_20'
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mappings = 'stable_20'
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runDir = 'run'
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}
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}
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processResources {
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processResources {
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@@ -116,7 +116,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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inline fun continous(q1: QuadrantType, q2: QuadrantType) =
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inline fun continous(q1: QuadrantType, q2: QuadrantType) =
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q1 == q2 || ((q1 == SQUARE || q1 == INVISIBLE) && (q2 == SQUARE || q2 == INVISIBLE))
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q1 == q2 || ((q1 == SQUARE || q1 == INVISIBLE) && (q2 == SQUARE || q2 == INVISIBLE))
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abstract val axisFunc: (IBlockState)->EnumFacing.Axis
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abstract val axisFunc: (IBlockState)->EnumFacing.Axis?
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abstract val blockPredicate: (IBlockState)->Boolean
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abstract val blockPredicate: (IBlockState)->Boolean
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abstract val sideTexture: (ShadingContext, Int, Quad)->TextureAtlasSprite?
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abstract val sideTexture: (ShadingContext, Int, Quad)->TextureAtlasSprite?
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@@ -131,7 +131,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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modelRenderer.updateShading(Int3.zero, allFaces)
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modelRenderer.updateShading(Int3.zero, allFaces)
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// check log neighborhood
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// check log neighborhood
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val logAxis = ctx.blockAxis
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val logAxis = ctx.blockAxis ?: return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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val baseRotation = rotationFromUp[(logAxis to AxisDirection.POSITIVE).face.ordinal]
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val baseRotation = rotationFromUp[(logAxis to AxisDirection.POSITIVE).face.ordinal]
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val upType = ctx.blockType(baseRotation, logAxis, Int3(0, 1, 0))
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val upType = ctx.blockType(baseRotation, logAxis, Int3(0, 1, 0))
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@@ -314,7 +314,7 @@ abstract class AbstractRenderColumn(modId: String) : AbstractBlockRenderingHandl
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}
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}
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/** Get the axis of the block */
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/** Get the axis of the block */
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val BlockContext.blockAxis: Axis get() = axisFunc(blockState(Int3.zero))
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val BlockContext.blockAxis: Axis? get() = axisFunc(blockState(Int3.zero))
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/**
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/**
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* Get the type of the block at the given offset in a rotated reference frame.
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* Get the type of the block at the given offset in a rotated reference frame.
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@@ -18,7 +18,8 @@ fun Model.columnSide(radius: Double, yBottom: Double, yTop: Double, transform: (
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listOf(
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listOf(
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verticalRectangle(x1 = 0.0, z1 = 0.5, x2 = 0.5 - radius, z2 = 0.5, yBottom = yBottom, yTop = yTop)
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verticalRectangle(x1 = 0.0, z1 = 0.5, x2 = 0.5 - radius, z2 = 0.5, yBottom = yBottom, yTop = yTop)
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.clampUV(minU = 0.0, maxU = 0.5 - radius)
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.clampUV(minU = 0.0, maxU = 0.5 - radius)
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.setAoShader(faceOrientedInterpolate(overrideFace = SOUTH)),
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.setAoShader(faceOrientedInterpolate(overrideFace = SOUTH))
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.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 1 || vi == 2}),
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verticalRectangle(x1 = 0.5 - radius, z1 = 0.5, x2 = 0.5 - halfRadius, z2 = 0.5 - halfRadius, yBottom = yBottom, yTop = yTop)
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verticalRectangle(x1 = 0.5 - radius, z1 = 0.5, x2 = 0.5 - halfRadius, z2 = 0.5 - halfRadius, yBottom = yBottom, yTop = yTop)
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.clampUV(minU = 0.5 - radius)
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.clampUV(minU = 0.5 - radius)
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@@ -44,6 +45,7 @@ fun Model.columnSide(radius: Double, yBottom: Double, yTop: Double, transform: (
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verticalRectangle(x1 = 0.5, z1 = 0.5 - radius, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
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verticalRectangle(x1 = 0.5, z1 = 0.5 - radius, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
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.clampUV(minU = radius - 0.5, maxU = 0.0)
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.clampUV(minU = radius - 0.5, maxU = 0.0)
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.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
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.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
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.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 0 || vi == 3})
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).forEach { transform(it.setFlatShader(FaceFlat(EAST))).add() }
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).forEach { transform(it.setFlatShader(FaceFlat(EAST))).add() }
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quads.exchange(1, 2)
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quads.exchange(1, 2)
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@@ -64,7 +66,7 @@ fun Model.columnSideSquare(yBottom: Double, yTop: Double, transform: (Quad) -> Q
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verticalRectangle(x1 = 0.5, z1 = 0.5, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
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verticalRectangle(x1 = 0.5, z1 = 0.5, x2 = 0.5, z2 = 0.0, yBottom = yBottom, yTop = yTop)
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.clampUV(maxU = 0.0)
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.clampUV(maxU = 0.0)
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.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
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.setAoShader(faceOrientedInterpolate(overrideFace = EAST))
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.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 1 || vi == 2})
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.setAoShader(faceOrientedAuto(corner = cornerAo(Axis.Y)), predicate = { v, vi -> vi == 0 || vi == 3})
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).forEach {
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).forEach {
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transform(it.setFlatShader(faceOrientedAuto(corner = cornerFlat))).add()
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transform(it.setFlatShader(faceOrientedAuto(corner = cornerFlat))).add()
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}
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}
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@@ -22,11 +22,13 @@ class RenderLog : AbstractRenderColumn(BetterFoliageMod.MOD_ID) {
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Config.blocks.logs.matchesID(ctx.block)
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Config.blocks.logs.matchesID(ctx.block)
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override var axisFunc = { state: IBlockState ->
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override var axisFunc = { state: IBlockState ->
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val axis = tryDefault("none") { state.getValue(BlockLog.LOG_AXIS).toString() }
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val axis = tryDefault(null) { state.getValue(BlockLog.LOG_AXIS).toString() } ?:
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state.properties.entries.find { it.key.getName().toLowerCase() == "axis" }?.let { it.value.toString() }
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when (axis) {
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when (axis) {
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"x" -> Axis.X
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"x" -> Axis.X
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"y" -> Axis.Y
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"z" -> Axis.Z
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"z" -> Axis.Z
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else -> Axis.Y
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else -> null
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}
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}
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}
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}
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@@ -45,6 +45,19 @@ fun brSum(multiplier: Float?, vararg brightness: Int): Int {
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return result
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return result
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}
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}
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fun brWeighted(br1: Int, weight1: Float, br2: Int, weight2: Float): Int {
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val w1int = (weight1 * 256.0f + 0.5f).toInt()
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val w2int = (weight2 * 256.0f + 0.5f).toInt()
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var result = 0
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brightnessComponents.forEachIndexed { idx, shift ->
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val comp1 = (br1 shr shift) and 15
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val comp2 = (br2 shr shift) and 15
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val compWeighted = (comp1 * w1int + comp2 * w2int) / 256
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result = result or ((compWeighted and 15) shl shift)
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}
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return result
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}
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data class HSB(var hue: Float, var saturation: Float, var brightness: Float) {
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data class HSB(var hue: Float, var saturation: Float, var brightness: Float) {
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companion object {
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companion object {
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fun fromColor(color: Int): HSB {
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fun fromColor(color: Int): HSB {
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@@ -106,7 +106,7 @@ interface Shader {
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red = min(shading1.red * weight1 + shading2.red * weight2, 1.0f)
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red = min(shading1.red * weight1 + shading2.red * weight2, 1.0f)
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green = min(shading1.green * weight1 + shading2.green * weight2, 1.0f)
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green = min(shading1.green * weight1 + shading2.green * weight2, 1.0f)
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blue = min(shading1.blue * weight1 + shading2.blue * weight2, 1.0f)
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blue = min(shading1.blue * weight1 + shading2.blue * weight2, 1.0f)
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brightness = brSum(null, shading1.brightness brMul weight1, shading2.brightness brMul weight2)
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brightness = brWeighted(shading1.brightness, weight1, shading2.brightness, weight2)
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}
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}
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/**
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/**
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@@ -10,7 +10,7 @@ mods.natura.blocks.trees.LogTwoxTwo
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mods.natura.blocks.trees.SimpleLog
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mods.natura.blocks.trees.SimpleLog
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// Thaumcraft
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// Thaumcraft
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thaumcraft.common.blocks.BlockMagicalLog
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thaumcraft.common.blocks.world.plants.BlockLogsTC
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// Forestry
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// Forestry
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forestry.arboriculture.gadgets.BlockLog
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forestry.arboriculture.gadgets.BlockLog
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