package mods.betterfoliage.model import mods.betterfoliage.WeightedBakedModelEntry_model import mods.betterfoliage.WeightedBakedModel_models import mods.betterfoliage.WeightedBakedModel_totalWeight import mods.betterfoliage.WeightedPickerEntry_weight import mods.betterfoliage.util.get import net.fabricmc.fabric.api.renderer.v1.material.BlendMode import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel import net.fabricmc.fabric.api.renderer.v1.render.RenderContext import net.minecraft.block.BlockState import net.minecraft.client.render.RenderLayers import net.minecraft.client.render.model.BakedModel import net.minecraft.client.render.model.BasicBakedModel import net.minecraft.client.render.model.WeightedBakedModel import net.minecraft.item.ItemStack import net.minecraft.util.WeightedPicker import net.minecraft.util.math.BlockPos import net.minecraft.world.BlockRenderView import java.util.* import java.util.function.Supplier abstract class WrappedBakedModel(val wrapped: BakedModel) : BakedModel by wrapped, FabricBakedModel { override fun isVanillaAdapter() = false override fun emitItemQuads(stack: ItemStack, randomSupplier: Supplier, context: RenderContext) { (wrapped as FabricBakedModel).emitItemQuads(stack, randomSupplier, context) } override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier, context: RenderContext) { (wrapped as FabricBakedModel).emitBlockQuads(blockView, state, pos, randomSupplier, context) } } class WrappedMeshModel(wrapped: BasicBakedModel, val mesh: Mesh) : WrappedBakedModel(wrapped) { override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier, context: RenderContext) { context.meshConsumer().accept(mesh) } companion object { /** * Converter for [BasicBakedModel] instances. * @param state [BlockState] to use when querying [BakedModel] * @param unshade undo vanilla diffuse lighting when unbaking the [BakedModel] * @param noDiffuse disable diffuse lighting when baking the [Mesh] * @param blendModeOverride [BlockRenderLayer] to use instead of the one declared by the corresponding [Block] */ fun converter(state: BlockState, unshade: Boolean = false, noDiffuse: Boolean = true, blendModeOverride: BlendMode? = null) = BakedModelConverter.of { model, _ -> if (model is BasicBakedModel) { val mesh = unbakeQuads(model, state, Random(42L), unshade).build( blendMode = blendModeOverride ?: BlendMode.fromRenderLayer(RenderLayers.getBlockLayer(state)), noDiffuse = noDiffuse, flatLighting = !model.useAmbientOcclusion() ) WrappedMeshModel(model, mesh) } else null } } } class WrappedWeightedModel(wrapped: WeightedBakedModel, transformer: BakedModelConverter) : WrappedBakedModel(wrapped) { val totalWeight = wrapped[WeightedBakedModel_totalWeight] as Int val models = wrapped[WeightedBakedModel_models]!!.map { entry -> Entry(transformer.convert(entry[WeightedBakedModelEntry_model]!!, transformer)!!, entry[WeightedPickerEntry_weight]!!) } override fun emitBlockQuads(blockView: BlockRenderView, state: BlockState, pos: BlockPos, randomSupplier: Supplier, context: RenderContext) { (WeightedPicker.getRandom(randomSupplier.get(), models, totalWeight).model as FabricBakedModel).emitBlockQuads(blockView, state, pos, randomSupplier, context) } class Entry(val model: BakedModel, weight: Int) : WeightedPicker.Entry(weight) companion object { val converter = object : BakedModelConverter { override fun convert(model: BakedModel, converter: BakedModelConverter) = (model as? WeightedBakedModel)?.let { WrappedWeightedModel(it, converter) } } } }