package mods.betterfoliage.client.render import mods.betterfoliage.BetterFoliageMod import mods.betterfoliage.client.Client import mods.betterfoliage.client.config.Config import mods.betterfoliage.client.integration.OptifineCTM import mods.betterfoliage.client.integration.ShadersModIntegration import mods.betterfoliage.client.texture.GrassRegistry import mods.octarinecore.client.render.* import mods.octarinecore.common.Double3 import mods.octarinecore.common.Int3 import mods.octarinecore.common.Rotation import mods.octarinecore.random import net.minecraft.client.renderer.BlockRendererDispatcher import net.minecraft.client.renderer.VertexBuffer import net.minecraft.util.BlockRenderLayer import net.minecraft.util.EnumFacing.Axis import net.minecraft.util.EnumFacing.UP import org.apache.logging.log4j.Level.INFO class RenderGrass : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) { companion object { @JvmStatic val grassTopQuads: Model.(Int)->Unit = { modelIdx -> verticalRectangle(x1 = -0.5, z1 = 0.5, x2 = 0.5, z2 = -0.5, yBottom = 0.5, yTop = 0.5 + random(Config.shortGrass.heightMin, Config.shortGrass.heightMax) ) .setAoShader(faceOrientedAuto(overrideFace = UP, corner = cornerAo(Axis.Y))) .setFlatShader(faceOrientedAuto(overrideFace = UP, corner = cornerFlat)) .toCross(UP) { it.move(xzDisk(modelIdx) * Config.shortGrass.hOffset) }.addAll() } } val normalIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_long_%d") val snowedIcons = iconSet(BetterFoliageMod.LEGACY_DOMAIN, "blocks/better_grass_snowed_%d") val normalGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:blocks/tallgrass", "snowed" to false)) val snowedGenIcon = iconStatic(Client.genGrass.generatedResource("minecraft:blocks/tallgrass", "snowed" to true)) val grassModels = modelSet(64, grassTopQuads) override fun afterStitch() { Client.log(INFO, "Registered ${normalIcons.num} grass textures") Client.log(INFO, "Registered ${snowedIcons.num} snowed grass textures") } override fun isEligible(ctx: BlockContext) = Config.enabled && ctx.cameraDistance < Config.shortGrass.distance && (Config.shortGrass.grassEnabled || Config.connectedGrass.enabled) && Config.blocks.grass.matchesID(ctx.block) override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean { val isConnected = ctx.block(down1).let { Config.blocks.dirt.matchesID(it) || Config.blocks.grass.matchesID(it) } val isSnowed = ctx.blockState(up1).isSnow val connectedGrass = isConnected && Config.connectedGrass.enabled && (!isSnowed || Config.connectedGrass.snowEnabled) val grassInfo = GrassRegistry[ctx.blockState(Int3.zero)] ?: return renderWorldBlockBase(ctx, dispatcher, renderer, layer) val grassTopTexture = OptifineCTM.override(grassInfo.grassTopTexture, ctx, UP) val blockColor = ctx.blockData(Int3.zero).color if (connectedGrass) { // get full AO data modelRenderer.updateShading(Int3.zero, allFaces) // render full grass block modelRenderer.render( renderer, fullCube, Rotation.identity, ctx.blockCenter, icon = { ctx, qi, q -> grassTopTexture }, rotateUV = { 2 }, postProcess = { ctx, qi, q, vi, v -> if (isSnowed) { if(!ctx.aoEnabled) setGrey(1.4f) } else if (ctx.aoEnabled) multiplyColor(blockColor) } ) } else { renderWorldBlockBase(ctx, dispatcher, renderer, null) // get AO data only for block top modelRenderer.updateShading(Int3.zero, topOnly) } if (!Config.shortGrass.grassEnabled) return true if (isSnowed && !Config.shortGrass.snowEnabled) return true if (ctx.blockState(up1).isOpaqueCube) return true // render grass quads val iconset = if (isSnowed) snowedIcons else normalIcons val iconGen = if (isSnowed) snowedGenIcon else normalGenIcon val rand = ctx.semiRandomArray(2) ShadersModIntegration.grass(renderer, Config.shortGrass.shaderWind) { modelRenderer.render( renderer, grassModels[rand[0]], Rotation.identity, ctx.blockCenter + (if (isSnowed) snowOffset else Double3.zero), icon = { ctx: ShadingContext, qi: Int, q: Quad -> if (Config.shortGrass.useGenerated) iconGen.icon!! else iconset[rand[qi and 1]]!! }, rotateUV = { 0 }, postProcess = { ctx, qi, q, vi, v -> if (isSnowed) setGrey(1.0f) else multiplyColor(grassInfo.overrideColor ?: blockColor) } ) } return true } }