[WIP] major rewrite, grass and leaves working already
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package mods.betterfoliage.render.lighting
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import mods.betterfoliage.chunk.BlockCtx
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import net.minecraft.block.BlockState
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import net.minecraft.client.renderer.BlockModelRenderer
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import net.minecraft.util.Direction
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.ILightReader
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data class LightingData(
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@JvmField var packedLight: Int = 0,
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@JvmField var colorMultiplier: Float = 1.0f
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) {
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fun mixFrom(corner: LightingData, side1: LightingData, side2: LightingData, center: LightingData) {
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colorMultiplier =
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(center.colorMultiplier + side1.colorMultiplier + side2.colorMultiplier + corner.colorMultiplier) * 0.25f
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packedLight = (
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center.packedLight +
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(side1.packedLight.takeUnless { it == 0 } ?: center.packedLight) +
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(side2.packedLight.takeUnless { it == 0 } ?: center.packedLight) +
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(corner.packedLight.takeUnless { it == 0 } ?: center.packedLight)
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).let { sum -> (sum shr 2) and 0xFF00FF }
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}
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}
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/**
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* Replacement for [BlockModelRenderer.AmbientOcclusionFace]
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* This gets called on a LOT, so object instantiation is avoided.
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* Not thread-safe, always use a [ThreadLocal] instance
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*/
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class VanillaAoCalculator {
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lateinit var world: ILightReader
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/** [blockPos] is used to get block-related information (i.e. tint, opacity, etc.)
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* [lightPos] is used to get light-related information
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* this facilitates masquerade rendering of blocks */
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lateinit var blockPos: BlockPos
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lateinit var lightPos: BlockPos
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private val probe = LightProbe(BlockModelRenderer.CACHE_COMBINED_LIGHT.get())
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val isValid = BooleanArray(6)
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val aoData = Array(24) { LightingData() }
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// scratchpad values used during calculation
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private val centerAo = LightingData()
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private val sideAo = Array(4) { LightingData() }
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private val cornerAo = Array(4) { LightingData() }
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private val isOccluded = BooleanArray(4)
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fun reset(ctx: BlockCtx) {
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world = ctx.world; blockPos = ctx.pos; lightPos = ctx.pos
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(0 until 6).forEach { isValid[it] = false }
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}
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fun fillLightData(lightFace: Direction, isOpaque: Boolean? = null) {
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if (!isValid[lightFace.ordinal]) calculate(lightFace, isOpaque)
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}
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/**
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* Replicate [BlockModelRenderer.AmbientOcclusionFace.updateVertexBrightness]
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* Does not handle interpolation for non-cubic models, that should be
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* done in a [VanillaVertexLighter]
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* @param lightFace face of the block to calculate
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* @param forceFull force full-block status for lighting calculation, null for auto
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*/
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private fun calculate(lightFace: Direction, forceFull: Boolean?) {
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if (isValid[lightFace.ordinal]) return
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val sideHelper = AoSideHelper.forSide[lightFace.ordinal]
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// Bit 0 of the bitset in vanilla calculations
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// true if the block model is planar with the block boundary
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val isFullBlock = forceFull ?: world.getBlockState(blockPos).isCollisionShapeOpaque(world, blockPos)
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val lightOrigin = if (isFullBlock) lightPos.offset(lightFace) else lightPos
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// AO calculation for the face center
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probe.position { setPos(lightOrigin) }.writeTo(centerAo)
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if (!isFullBlock && !probe.position { move(lightFace) }.state.isOpaqueCube(world, probe.pos)) {
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// if the neighboring block in the lightface direction is
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// transparent (non-opaque), use its packed light instead of our own
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// (if our block is a full block, we are already using this value)
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centerAo.packedLight = probe.packedLight
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}
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// AO calculation for the 4 sides
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sideHelper.sides.forEachIndexed { sideIdx, sideDir ->
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// record light data in the block 1 step to the side
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probe.position { setPos(lightOrigin).move(sideDir) }.writeTo(sideAo[sideIdx])
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// side is considered occluded if the block 1 step to that side and
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// 1 step forward (in the lightface direction) is not fully transparent
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isOccluded[sideIdx] = probe.position { move(lightFace) }.isNonTransparent
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}
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// AO Calculation for the 4 corners
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AoSideHelper.faceCornersIdx.forEachIndexed { cornerIdx, sideIndices ->
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val bothOccluded = isOccluded[sideIndices.first] && isOccluded[sideIndices.second]
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if (bothOccluded) cornerAo[cornerIdx].apply {
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// if both sides are occluded, just use the packed light for one of the sides instead
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val copyFrom = sideAo[sideIndices.first]
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packedLight = copyFrom.packedLight; colorMultiplier = copyFrom.colorMultiplier
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}
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else {
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// lookup actual packed light from the cornering block in the world
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probe.position {
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setPos(lightOrigin)
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.move(sideHelper.sides[sideIndices.first])
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.move(sideHelper.sides[sideIndices.second])
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}.writeTo(cornerAo[cornerIdx])
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}
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}
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// Calculate and store final interpolated value for each corner
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AoSideHelper.faceCornersIdx.forEachIndexed { cornerIdx, sideIndices ->
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val aoIdx = sideHelper.aoIndex[cornerIdx]
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aoData[aoIdx].mixFrom(
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cornerAo[cornerIdx],
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sideAo[sideIndices.first],
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sideAo[sideIndices.second],
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centerAo
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)
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}
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isValid[lightFace.ordinal] = true
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}
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inner class LightProbe(
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val cache: BlockModelRenderer.Cache
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) {
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lateinit var state: BlockState
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val pos = BlockPos.Mutable()
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val packedLight: Int get() = cache.getPackedLight(state, world, pos)
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val colorMultiplier: Float get() = cache.getBrightness(state, world, pos)
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val isNonTransparent: Boolean get() = state.getOpacity(world, pos) > 0
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fun writeTo(data: LightingData) {
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data.packedLight = packedLight
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data.colorMultiplier = colorMultiplier
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}
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inline fun position(func: BlockPos.Mutable.() -> Unit): LightProbe {
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pos.func()
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state = world.getBlockState(pos)
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return this
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}
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}
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}
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