[WIP] initial Fabric port
major package refactoring
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package mods.betterfoliage.render.block.vanilla
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.chunk.BasicBlockCtx
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import mods.betterfoliage.render.SNOW_MATERIALS
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import mods.betterfoliage.render.lighting.withLighting
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import mods.betterfoliage.render.lighting.grassTuftLighting
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import mods.betterfoliage.util.Atlas
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import mods.betterfoliage.resource.discovery.*
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import mods.betterfoliage.resource.model.*
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import mods.betterfoliage.util.*
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import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
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import net.minecraft.block.BlockRenderLayer
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import net.minecraft.block.BlockState
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import net.minecraft.client.render.model.BakedModel
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import net.minecraft.tag.BlockTags
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import net.minecraft.util.Identifier
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import net.minecraft.util.math.BlockPos
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import net.minecraft.util.math.Direction.*
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import net.minecraft.world.ExtendedBlockView
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import java.util.*
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import java.util.function.Consumer
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import java.util.function.Supplier
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interface GrassKey : BlockRenderKey {
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val grassTopTexture: Identifier
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/**
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* Color to use for Short Grass rendering instead of the biome color.
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*
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* Value is null if the texture is mostly grey (the saturation of its average color is under a configurable limit),
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* the average color of the texture otherwise.
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*/
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val overrideColor: Int?
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}
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object StandardGrassDiscovery : ConfigurableModelDiscovery() {
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override val logger = BetterFoliage.logDetail
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override val matchClasses: ConfigurableBlockMatcher get() = BetterFoliage.blockConfig.grassBlocks
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override val modelTextures: List<ModelTextureList> get() = BetterFoliage.blockConfig.grassModels.modelList
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override fun processModel(state: BlockState, textures: List<String>, atlas: Consumer<Identifier>): BlockRenderKey? {
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val grassId = Identifier(textures[0])
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log(" block state $state")
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log(" texture $grassId")
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return GrassBlockModel.Key(grassId, getAndLogColorOverride(grassId, Atlas.BLOCKS, BetterFoliage.config.shortGrass.saturationThreshold))
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}
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}
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class GrassBlockModel(val key: Key, wrapped: BakedModel) : WrappedBakedModel(wrapped), FabricBakedModel {
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val tuftNormal by grassTuftMeshesNormal.delegate(key)
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val tuftSnowed by grassTuftMeshesSnowed.delegate(key)
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val fullBlock by grassFullBlockMeshes.delegate(key)
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val tuftLighting = grassTuftLighting(UP)
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override fun emitBlockQuads(blockView: ExtendedBlockView, state: BlockState, pos: BlockPos, randomSupplier: Supplier<Random>, context: RenderContext) {
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if (!BetterFoliage.config.enabled) return super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
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val ctx = BasicBlockCtx(blockView, pos)
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val stateBelow = ctx.state(DOWN)
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val stateAbove = ctx.state(UP)
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val isSnowed = stateAbove.material in SNOW_MATERIALS
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val connected = BetterFoliage.config.connectedGrass.enabled &&
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(!isSnowed || BetterFoliage.config.connectedGrass.snowEnabled) && (
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BlockTags.DIRT_LIKE.contains(stateBelow.block) ||
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BetterFoliage.modelReplacer.getTyped<GrassKey>(stateBelow) != null
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)
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val random = randomSupplier.get()
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if (connected) {
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context.meshConsumer().accept(if (isSnowed) snowFullBlockMeshes[random] else fullBlock[random])
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} else {
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super.emitBlockQuads(blockView, state, pos, randomSupplier, context)
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}
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if (BetterFoliage.config.shortGrass.enabled(random) && !ctx.isNeighborSolid(UP)) {
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context.withLighting(tuftLighting) {
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it.accept(if (isSnowed) tuftSnowed[random] else tuftNormal[random])
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}
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}
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}
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data class Key(
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override val grassTopTexture: Identifier,
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override val overrideColor: Int?
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) : GrassKey {
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override fun replace(model: BakedModel, state: BlockState) = GrassBlockModel(this, meshifyStandard(model, state))
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}
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companion object {
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val grassTuftSpritesNormal by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
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Identifier(BetterFoliage.MOD_ID, "blocks/better_grass_long_$idx")
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}
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val grassTuftSpritesSnowed by SpriteSetDelegate(Atlas.BLOCKS) { idx ->
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Identifier(BetterFoliage.MOD_ID, "blocks/better_grass_long_$idx")
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}
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val grassTuftShapes = LazyMap(BetterFoliage.modelReplacer) { key: GrassKey ->
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BetterFoliage.config.shortGrass.let { tuftShapeSet(it.size, it.heightMin, it.heightMax, it.hOffset) }
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}
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val grassTuftMeshesNormal = LazyMap(BetterFoliage.modelReplacer) { key: GrassKey ->
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tuftModelSet(grassTuftShapes[key], key.overrideColor) { idx -> grassTuftSpritesNormal[randomI()] }
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.withOpposites()
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.build(BlockRenderLayer.CUTOUT_MIPPED, flatLighting = false)
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}
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val grassTuftMeshesSnowed = LazyMap(BetterFoliage.modelReplacer) { key: GrassKey ->
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tuftModelSet(grassTuftShapes[key], Color.white.asInt) { idx -> grassTuftSpritesSnowed[randomI()] }
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.withOpposites()
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.build(BlockRenderLayer.CUTOUT_MIPPED, flatLighting = false)
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}
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val grassFullBlockMeshes = LazyMap(BetterFoliage.modelReplacer) { key: GrassKey ->
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Array(64) { fullCubeTextured(key.grassTopTexture, key.overrideColor) }
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}
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val snowFullBlockMeshes by LazyInvalidatable(BetterFoliage.modelReplacer) {
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Array(64) { fullCubeTextured(Identifier("block/snow"), Color.white.asInt) }
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}
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}
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}
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