add connected grass
This commit is contained in:
@@ -42,20 +42,8 @@ public class RenderBlockBetterReed extends RenderBlockAOBase implements IRenderB
|
||||
}
|
||||
|
||||
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
|
||||
// store world for later use
|
||||
blockAccess = world;
|
||||
|
||||
// use original renderer for block breaking overlay
|
||||
if (renderer.hasOverrideBlockTexture()) {
|
||||
renderer.setRenderBoundsFromBlock(block);
|
||||
renderer.renderStandardBlock(block, x, y, z);
|
||||
return true;
|
||||
}
|
||||
|
||||
// render dirt block
|
||||
setPassCounters(1);
|
||||
setRenderBoundsFromBlock(block);
|
||||
renderStandardBlock(block, x, y, z);
|
||||
renderWorldBlockBase(1, world, x, y, z, block, modelId, renderer);
|
||||
|
||||
int iconVariation = getSemiRandomFromPos(x, y, z, 0);
|
||||
int heightVariation = getSemiRandomFromPos(x, y, z, 1);
|
||||
|
||||
Reference in New Issue
Block a user