Port to 1.16.5

Kottle -> KotlinForForge
This commit is contained in:
octarine-noise
2021-05-14 14:40:07 +02:00
parent 8a303a1a29
commit 8f82fefbb7
52 changed files with 299 additions and 314 deletions
@@ -8,22 +8,22 @@ import mods.betterfoliage.util.randomB
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomF
import mods.betterfoliage.util.randomI
import net.minecraft.client.Minecraft
import net.minecraft.client.particle.IParticleRenderType
import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.TickEvent
import net.minecraftforge.event.world.WorldEvent
import net.minecraftforge.eventbus.api.SubscribeEvent
import net.minecraftforge.fml.LogicalSide
import java.util.Random
import kotlin.math.abs
import kotlin.math.cos
import kotlin.math.sin
class FallingLeafParticle(
world: World, pos: BlockPos, leaf: LeafParticleKey, blockColor: Int, random: Random
world: ClientWorld, pos: BlockPos, leaf: LeafParticleKey, blockColor: Int, random: Random
) : AbstractParticle(
world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5
) {
@@ -37,13 +37,13 @@ class FallingLeafParticle(
var wasCollided = false
init {
particleAngle = random.randomF(max = PI2)
prevParticleAngle = particleAngle - rotationSpeed
roll = random.randomF(max = PI2)
oRoll = roll - rotationSpeed
maxAge = MathHelper.floor(randomD(0.6, 1.0) * Config.fallingLeaves.lifetime * 20.0)
motionY = -Config.fallingLeaves.speed
lifetime = MathHelper.floor(randomD(0.6, 1.0) * Config.fallingLeaves.lifetime * 20.0)
yd = -Config.fallingLeaves.speed
particleScale = Config.fallingLeaves.size.toFloat() * 0.1f
quadSize = Config.fallingLeaves.size.toFloat() * 0.1f
setColor(leaf.overrideColor?.asInt ?: blockColor)
sprite = LeafParticleRegistry[leaf.leafType][randomI(max = 1024)]
}
@@ -52,21 +52,21 @@ class FallingLeafParticle(
override fun update() {
if (rand.nextFloat() > 0.95f) rotationSpeed *= -1.0f
if (age > maxAge - 20) particleAlpha = 0.05f * (maxAge - age)
if (random.nextFloat() > 0.95f) rotationSpeed *= -1.0f
if (age > lifetime - 20) alpha = 0.05f * (lifetime - age)
if (onGround || wasCollided) {
velocity.setTo(0.0, 0.0, 0.0)
if (!wasCollided) {
age = age.coerceAtLeast(maxAge - 20)
age = age.coerceAtLeast(lifetime - 20)
wasCollided = true
}
} else {
val cosRotation = cos(particleAngle).toDouble(); val sinRotation = sin(particleAngle).toDouble()
val cosRotation = cos(roll).toDouble(); val sinRotation = sin(roll).toDouble()
velocity.setTo(cosRotation, 0.0, sinRotation).mul(Config.fallingLeaves.perturb)
.add(LeafWindTracker.current).add(0.0, -1.0, 0.0).mul(Config.fallingLeaves.speed)
prevParticleAngle = particleAngle
particleAngle += rotationSpeed
oRoll = roll
roll += rotationSpeed
}
}
@@ -84,7 +84,7 @@ object LeafWindTracker {
}
fun changeWind(world: World) {
nextChange = world.worldInfo.gameTime + 120 + random.nextInt(80)
nextChange = world.gameTime + 120 + random.nextInt(80)
val direction = PI2 * random.nextDouble()
val speed = abs(random.nextGaussian()) * Config.fallingLeaves.windStrength +
(if (!world.isRaining) 0.0 else abs(random.nextGaussian()) * Config.fallingLeaves.stormStrength)
@@ -92,10 +92,10 @@ object LeafWindTracker {
}
@SubscribeEvent
fun handleWorldTick(event: TickEvent.ClientTickEvent) {
if (event.phase == TickEvent.Phase.START) Minecraft.getInstance().world?.let { world ->
fun handleWorldTick(event: TickEvent.WorldTickEvent) {
if (event.phase == TickEvent.Phase.START && event.side == LogicalSide.CLIENT) event.world.let { world ->
// change target wind speed
if (world.worldInfo.dayTime >= nextChange) changeWind(world)
if (world.dayTime >= nextChange) changeWind(world)
// change current wind speed
val changeRate = if (world.isRaining) 0.015 else 0.005
@@ -107,6 +107,6 @@ object LeafWindTracker {
}
}
@SubscribeEvent
fun handleWorldLoad(event: WorldEvent.Load) { if (event.world.isRemote) changeWind(event.world.world) }
// @SubscribeEvent
// fun handleWorldLoad(event: WorldEvent.Load) { if (event.world.isClientSide) changeWind(event.world) }
}