[WIP] more async texture loading
keep stitch() call in original method body, in case others want to mod it too
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@@ -1,23 +1,28 @@
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package mods.betterfoliage.client.render
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import mods.betterfoliage.BetterFoliage
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import mods.betterfoliage.BetterFoliageMod
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import mods.betterfoliage.client.Client
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.integration.ShadersModIntegration
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import mods.betterfoliage.client.resource.Identifier
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import mods.octarinecore.client.render.CombinedContext
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import mods.octarinecore.client.render.RenderDecorator
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import mods.octarinecore.client.render.lighting.FlatOffsetNoColor
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import mods.octarinecore.client.resource.CenteredSprite
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import mods.octarinecore.random
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import net.minecraft.block.material.Material
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import net.minecraft.tags.BlockTags
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import net.minecraft.util.Direction.UP
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import net.minecraft.util.ResourceLocation
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import org.apache.logging.log4j.Level.DEBUG
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class RenderReeds : RenderDecorator(BetterFoliage.MOD_ID, BetterFoliage.modBus) {
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class RenderReeds : RenderDecorator(BetterFoliageMod.MOD_ID, BetterFoliageMod.bus) {
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val noise = simplexNoise()
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val reedIcons = iconSet { idx -> Client.genReeds.registerResource(ResourceLocation(BetterFoliage.MOD_ID, "blocks/better_reed_$idx")) }
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val reedIcons = spriteSetTransformed(
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check = { idx -> Identifier(BetterFoliageMod.MOD_ID, "blocks/better_reed_$idx")},
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register = { CenteredSprite(it).register(BetterFoliage.asyncPack) }
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)
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val reedModels = modelSet(64) { modelIdx ->
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val height = random(Config.reed.heightMin, Config.reed.heightMax)
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val waterline = 0.875f
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@@ -36,10 +41,6 @@ class RenderReeds : RenderDecorator(BetterFoliage.MOD_ID, BetterFoliage.modBus)
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}
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}
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override fun afterPreStitch() {
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Client.log(DEBUG, "Registered ${reedIcons.num} reed textures")
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}
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override fun isEligible(ctx: CombinedContext) =
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Config.enabled && Config.reed.enabled &&
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ctx.state(up2).material == Material.AIR &&
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@@ -59,7 +60,7 @@ class RenderReeds : RenderDecorator(BetterFoliage.MOD_ID, BetterFoliage.modBus)
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ctx.render(
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reedModels[ctx.semiRandom(0)],
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forceFlat = true,
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icon = { _, _, _ -> reedIcons[iconVar]!! }
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icon = { _, _, _ -> reedIcons[iconVar] }
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)
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}
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}
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