fixed all rendering layer woes (hopefully)
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@@ -27,13 +27,9 @@ class RenderConnectedGrassLog : AbstractBlockRenderingHandler(BetterFoliageMod.M
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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val grassDir = grassCheckDirs.find {
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Config.blocks.grassClasses.matchesClass(ctx.block(it.offset))
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}
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} ?: return renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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return if (grassDir != null) {
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ctx.withOffset(Int3.zero, grassDir.offset) {
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renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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}
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} else {
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return ctx.withOffset(Int3.zero, grassDir.offset) {
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renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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}
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}
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