[WIP] 1.14.4 port
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@@ -2,6 +2,7 @@ package mods.betterfoliage.client.render.column
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import mods.betterfoliage.client.chunk.ChunkOverlayLayer
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import mods.betterfoliage.client.chunk.ChunkOverlayManager
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import mods.betterfoliage.client.chunk.dimType
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import mods.betterfoliage.client.config.Config
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.BlockType.*
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import mods.betterfoliage.client.render.column.ColumnLayerData.SpecialRender.QuadrantType
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@@ -13,12 +14,11 @@ import mods.octarinecore.common.Int3
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import mods.octarinecore.common.Rotation
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import mods.octarinecore.common.face
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import mods.octarinecore.common.plus
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import net.minecraft.block.state.IBlockState
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import net.minecraft.util.EnumFacing
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import net.minecraft.block.BlockState
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import net.minecraft.util.Direction.Axis
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import net.minecraft.util.Direction.AxisDirection
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import net.minecraft.util.math.BlockPos
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import net.minecraft.world.IBlockAccess
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import net.minecraftforge.fml.relauncher.Side
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import net.minecraftforge.fml.relauncher.SideOnly
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import net.minecraft.world.IEnviromentBlockReader
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/** Index of SOUTH-EAST quadrant. */
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const val SE = 0
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@@ -32,13 +32,11 @@ const val SW = 3
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/**
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* Sealed class hierarchy for all possible render outcomes
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*/
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@SideOnly(Side.CLIENT)
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sealed class ColumnLayerData {
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/**
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* Data structure to cache texture and world neighborhood data relevant to column rendering
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*/
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@Suppress("ArrayInDataClass") // not used in comparisons anywhere
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@SideOnly(Side.CLIENT)
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data class SpecialRender(
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val column: ColumnTextureInfo,
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val upType: BlockType,
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@@ -52,15 +50,12 @@ sealed class ColumnLayerData {
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}
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/** Column block should not be rendered at all */
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@SideOnly(Side.CLIENT)
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object SkipRender : ColumnLayerData()
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/** Column block must be rendered normally */
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@SideOnly(Side.CLIENT)
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object NormalRender : ColumnLayerData()
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/** Error while resolving render data, column block must be rendered normally */
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@SideOnly(Side.CLIENT)
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object ResolveError : ColumnLayerData()
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}
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@@ -68,29 +63,29 @@ sealed class ColumnLayerData {
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abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
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abstract val registry: ModelRenderRegistry<ColumnTextureInfo>
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abstract val blockPredicate: (IBlockState)->Boolean
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abstract val surroundPredicate: (IBlockState) -> Boolean
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abstract val blockPredicate: (BlockState)->Boolean
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abstract val surroundPredicate: (BlockState) -> Boolean
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abstract val connectSolids: Boolean
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abstract val lenientConnect: Boolean
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abstract val defaultToY: Boolean
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val allNeighborOffsets = (-1..1).flatMap { offsetX -> (-1..1).flatMap { offsetY -> (-1..1).map { offsetZ -> Int3(offsetX, offsetY, offsetZ) }}}
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override fun onBlockUpdate(world: IBlockAccess, pos: BlockPos) {
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allNeighborOffsets.forEach { offset -> ChunkOverlayManager.clear(this, pos + offset) }
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override fun onBlockUpdate(reader: IEnviromentBlockReader, pos: BlockPos) {
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allNeighborOffsets.forEach { offset -> ChunkOverlayManager.clear(reader.dimType, this, pos + offset) }
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}
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override fun calculate(world: IBlockAccess, pos: BlockPos) = calculate(BlockContext(world, pos))
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override fun calculate(reader: IEnviromentBlockReader, pos: BlockPos) = calculate(BlockContext(reader, pos))
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fun calculate(ctx: BlockContext): ColumnLayerData {
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if (ctx.isSurroundedBy(surroundPredicate)) return ColumnLayerData.SkipRender
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if (ctx.isSurroundedBy(surroundPredicate) && ctx.isSurroundedByNormal) return ColumnLayerData.SkipRender
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val columnTextures = registry[ctx] ?: return ColumnLayerData.ResolveError
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// if log axis is not defined and "Default to vertical" config option is not set, render normally
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val logAxis = columnTextures.axis ?: if (defaultToY) EnumFacing.Axis.Y else return ColumnLayerData.NormalRender
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val logAxis = columnTextures.axis ?: if (defaultToY) Axis.Y else return ColumnLayerData.NormalRender
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// check log neighborhood
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val baseRotation = rotationFromUp[(logAxis to EnumFacing.AxisDirection.POSITIVE).face.ordinal]
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val baseRotation = rotationFromUp[(logAxis to AxisDirection.POSITIVE).face.ordinal]
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val upType = ctx.blockType(baseRotation, logAxis, Int3(0, 1, 0))
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val downType = ctx.blockType(baseRotation, logAxis, Int3(0, -1, 0))
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@@ -109,7 +104,7 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
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}
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/** Fill the array of [QuadrantType]s based on the blocks to the sides of this one. */
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fun Array<QuadrantType>.checkNeighbors(ctx: BlockContext, rotation: Rotation, logAxis: EnumFacing.Axis, yOff: Int): Array<QuadrantType> {
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fun Array<QuadrantType>.checkNeighbors(ctx: BlockContext, rotation: Rotation, logAxis: Axis, yOff: Int): Array<QuadrantType> {
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val blkS = ctx.blockType(rotation, logAxis, Int3(0, yOff, 1))
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val blkE = ctx.blockType(rotation, logAxis, Int3(1, yOff, 0))
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val blkN = ctx.blockType(rotation, logAxis, Int3(0, yOff, -1))
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@@ -176,13 +171,13 @@ abstract class ColumnRenderLayer : ChunkOverlayLayer<ColumnLayerData> {
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/**
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* Get the type of the block at the given offset in a rotated reference frame.
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*/
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fun BlockContext.blockType(rotation: Rotation, axis: EnumFacing.Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
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fun BlockContext.blockType(rotation: Rotation, axis: Axis, offset: Int3): ColumnLayerData.SpecialRender.BlockType {
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val offsetRot = offset.rotate(rotation)
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val state = blockState(offsetRot)
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return if (!blockPredicate(state)) {
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if (state.isOpaqueCube) SOLID else NONSOLID
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if (isNormalCube(offsetRot)) SOLID else NONSOLID
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} else {
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(registry[state, world!!, pos + offsetRot]?.axis ?: if (Config.roundLogs.defaultY) EnumFacing.Axis.Y else null)?.let {
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(registry[state, reader!!, pos + offsetRot]?.axis ?: if (Config.roundLogs.defaultY) Axis.Y else null)?.let {
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if (it == axis) PARALLEL else PERPENDICULAR
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} ?: SOLID
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}
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