[WIP] finishing touches
+bunch of renames to bring the 2 version closer
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@@ -3,12 +3,12 @@ package mods.betterfoliage
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import mods.betterfoliage.chunk.ChunkOverlayManager
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import mods.betterfoliage.config.Config
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import mods.betterfoliage.model.getActualRenderModel
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import mods.betterfoliage.model.SpecialRenderModel
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import mods.betterfoliage.model.WeightedModelWrapper
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import mods.betterfoliage.render.block.vanilla.RoundLogKey
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import mods.betterfoliage.render.particle.FallingLeafParticle
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import mods.betterfoliage.render.particle.LeafBlockModel
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import mods.betterfoliage.render.particle.RisingSoulParticle
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import mods.betterfoliage.util.plus
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import net.minecraft.block.Block
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import net.minecraft.block.BlockState
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import net.minecraft.block.Blocks
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@@ -21,11 +21,12 @@ import net.minecraft.util.math.BlockPos
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import net.minecraft.util.math.shapes.VoxelShape
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import net.minecraft.util.math.shapes.VoxelShapes
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import net.minecraft.world.IBlockReader
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import net.minecraft.world.ILightReader
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import net.minecraft.world.World
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import java.util.Random
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fun getAmbientOcclusionLightValueOverride(original: Float, state: BlockState): Float {
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if (Config.enabled && Config.roundLogs.enabled && Client.blockTypes.stateKeys[state] is RoundLogKey)
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if (Config.enabled && Config.roundLogs.enabled && BetterFoliage.blockTypes.hasTyped<RoundLogKey>(state))
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return Config.roundLogs.dimming.toFloat()
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return original
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}
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@@ -56,10 +57,20 @@ fun onRandomDisplayTick(block: Block, state: BlockState, world: World, pos: Bloc
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}
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fun getVoxelShapeOverride(state: BlockState, reader: IBlockReader, pos: BlockPos, dir: Direction): VoxelShape {
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if (Config.enabled && Config.roundLogs.enabled && Client.blockTypes.stateKeys[state] is RoundLogKey)
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if (Config.enabled && Config.roundLogs.enabled && BetterFoliage.blockTypes.hasTyped<RoundLogKey>(state))
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return VoxelShapes.empty()
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return state.getFaceOcclusionShape(reader, pos, dir)
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}
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fun shouldForceSideRenderOF(state: BlockState, world: IBlockReader, pos: BlockPos, face: Direction) =
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world.getBlockState(pos.offset(face)).let { neighbor -> Client.blockTypes.stateKeys[neighbor] is RoundLogKey }
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world.getBlockState(pos.offset(face)).let { neighbor -> BetterFoliage.blockTypes.hasTyped<RoundLogKey>(neighbor) }
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fun getActualRenderModel(world: ILightReader, pos: BlockPos, state: BlockState, random: Random): SpecialRenderModel? {
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val model = Minecraft.getInstance().blockRendererDispatcher.blockModelShapes.getModel(state) as? SpecialRenderModel
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?: return null
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if (model is WeightedModelWrapper) {
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random.setSeed(state.getPositionRandom(pos))
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return model.getModel(random).model
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}
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return model
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}
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