[WIP] adopt model replacement from Forge vesion

+ bunch of renames to bring the 2 version closer
+ at-least-not-crashing levels of Optifine support
This commit is contained in:
octarine-noise
2021-05-13 21:13:10 +02:00
parent 9dacdde761
commit 40fd46b278
51 changed files with 1082 additions and 749 deletions
@@ -2,8 +2,14 @@ package mods.betterfoliage.render.particle
import mods.betterfoliage.BetterFoliage
import mods.betterfoliage.ClientWorldLoadCallback
import mods.betterfoliage.render.block.vanilla.LeafKey
import mods.betterfoliage.util.*
import mods.betterfoliage.render.block.vanilla.LeafParticleKey
import mods.betterfoliage.util.Double3
import mods.betterfoliage.util.PI2
import mods.betterfoliage.util.minmax
import mods.betterfoliage.util.randomB
import mods.betterfoliage.util.randomD
import mods.betterfoliage.util.randomF
import mods.betterfoliage.util.randomI
import net.fabricmc.fabric.api.event.world.WorldTickCallback
import net.minecraft.client.MinecraftClient
import net.minecraft.client.particle.ParticleTextureSheet
@@ -11,13 +17,13 @@ import net.minecraft.client.world.ClientWorld
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.MathHelper
import net.minecraft.world.World
import java.util.*
import java.util.Random
import kotlin.math.abs
import kotlin.math.cos
import kotlin.math.sin
class FallingLeafParticle(
world: World, pos: BlockPos, leafKey: LeafKey
world: World, pos: BlockPos, leaf: LeafParticleKey, blockColor: Int, random: Random
) : AbstractParticle(
world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5
) {
@@ -26,12 +32,12 @@ class FallingLeafParticle(
@JvmStatic val biomeBrightnessMultiplier = 0.5f
}
var rotationSpeed = randomF(min = PI2 / 80.0, max = PI2 / 50.0)
var rotationSpeed = random.randomF(min = PI2 / 80.0, max = PI2 / 50.0)
val isMirrored = randomB()
var wasCollided = false
init {
angle = randomF(max = PI2)
angle = random.randomF(max = PI2)
prevAngle = angle - rotationSpeed
maxAge = MathHelper.floor(randomD(0.6, 1.0) * BetterFoliage.config.fallingLeaves.lifetime * 20.0)
@@ -40,9 +46,9 @@ class FallingLeafParticle(
scale = BetterFoliage.config.fallingLeaves.size.toFloat() * 0.1f
val state = world.getBlockState(pos)
val blockColor = MinecraftClient.getInstance().blockColorMap.getColor(state, world, pos, 0)
sprite = LeafParticleRegistry[leafKey.leafType][randomI(max = 1024)]
setParticleColor(leafKey.overrideColor, blockColor)
setColor(leaf.overrideColor?.asInt ?: blockColor)
sprite = LeafParticleRegistry[leaf.leafType][randomI(max = 1024)]
}
override val isValid: Boolean get() = (sprite != null)