allow custom renderers to draw on multiple layers
fix extra leaves & fast graphics xray bug
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@@ -40,8 +40,11 @@ class RenderNetherrack : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID)
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}
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: VertexBuffer, layer: BlockRenderLayer): Boolean {
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renderWorldBlockBase(ctx, dispatcher, renderer, null)
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if (ctx.blockState(down1).isOpaqueCube) return true
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val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, layer)
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if (!layer.isCutout) return baseRender
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if (ctx.blockState(down1).isOpaqueCube) return baseRender
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modelRenderer.updateShading(Int3.zero, allFaces)
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val rand = ctx.semiRandomArray(2)
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