cherry-pick chinese translation

+lang file cleanup
This commit is contained in:
octarine-noise
2021-05-29 23:52:25 +02:00
parent cd2d46f422
commit 368b50a578
5 changed files with 183 additions and 212 deletions
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{
"key.betterfoliage.gui": "打开BF设置",
"betterfoliage.global.enabled": "模组使用",
"betterfoliage.global.enabled.tooltip": "如果关闭,BetterFoliage不会呈现任何东西",
"betterfoliage.global.nVidia": "nVidia GPU",
"betterfoliage.global.nVidia.tooltip": "明确你是否有一个nVidia GPU",
"betterfoliage.enabled": "启用",
"betterfoliage.enabled.tooltip": "要启用这个功能吗?",
"betterfoliage.hOffset": "水平偏移",
"betterfoliage.hOffset.tooltip": "在方块中这个元素是横向距离移动的",
"betterfoliage.vOffset": "垂直偏移",
"betterfoliage.vOffset.tooltip": "在方块中这个元素是横向距离移动的",
"betterfoliage.size": "尺寸",
"betterfoliage.size.tooltip": "该元素的尺寸",
"betterfoliage.heightMin": "最小高度",
"betterfoliage.heightMin.tooltip": "最小元素的高度",
"betterfoliage.heightMax": "最大高度",
"betterfoliage.heightMax.tooltip": "最大元素的高度",
"betterfoliage.population": "物体密度",
"betterfoliage.population.tooltip": "生成的概率为64分之1",
"betterfoliage.shaderWind": "光影水反中的 风的影响",
"betterfoliage.shaderWind.tooltip": "能适用于光影水反中的\"风的影响\" 这一元素?",
"betterfoliage.distance": "距离限制",
"betterfoliage.distance.tooltip": "离游戏者的最大距离,在这个范围内呈现这个特征",
"betterfoliage.saturationThreshold": "饱和度阈值",
"betterfoliage.saturationThreshold.tooltip": "色彩饱和度将介于\"无色\"方块(使用生物群系的颜色)和\"有色\"方块(使用材质特定颜色)之间",
"betterfoliage.rendererror": "§a[BF更好的叶子]§f 错误:渲染方块 %s 此位置 %s",
"betterfoliage.shaders": "着色器配置",
"betterfoliage.shaders.tooltip": "Configure integration with shaders",
"betterfoliage.shaders.leavesId": "叶子 ID",
"betterfoliage.shaders.leavesId.tooltip": "方块 ID 将作为所有叶片都使用的相同ID提供给光影水反 如果你的光影水反文件使用了一个 §6block.properties§e 文件, 你可能需要修改这个以匹配光影水反的映射",
"betterfoliage.shaders.grassId": "草 ID",
"betterfoliage.shaders.grassId.tooltip": "方块 ID 将作为所有的草和作物都使用的相同ID提供给光影水反 如果你的光影水反文件使用了一个 §6block.properties§e 文件, 你可能需要修改这个以匹配光影水反的映射",
"betterfoliage.leaves": "额外的叶片",
"betterfoliage.leaves.tooltip": "叶方块上额外的密叶",
"betterfoliage.leaves.dense": "浓密模式",
"betterfoliage.leaves.dense.tooltip": "浓密的叶子会有更多额外的叶片",
"betterfoliage.leaves.snowEnabled": "启用雪覆盖叶片",
"betterfoliage.leaves.snowEnabled.tooltip": "是否启用被雪覆盖的额外叶片?",
"betterfoliage.leaves.hideInternal": "隐藏内部的叶片",
"betterfoliage.leaves.hideInternal.tooltip": "如果该叶方块完全被其他叶方块或者固体方块包围,将不渲染额外的叶片",
"betterfoliage.shortGrass": "短草和菌丝",
"betterfoliage.shortGrass.tooltip": "一簇小草或者一丛菌丝长在合适的方块的顶部",
"betterfoliage.shortGrass.useGenerated": "为草使用mod创建的材质",
"betterfoliage.shortGrass.useGenerated.tooltip": "mod创建的材质指的是将已选用的资源包中高草的材质切一半来用",
"betterfoliage.shortGrass.myceliumEnabled": "使用在菌丝上",
"betterfoliage.shortGrass.myceliumEnabled.tooltip": "将这个特性利用到菌丝中吗?",
"betterfoliage.shortGrass.grassEnabled": "使用在草方块上",
"betterfoliage.shortGrass.grassEnabled.tooltip": "将这个特性利用到草方块中吗?",
"betterfoliage.shortGrass.snowEnabled": "使用在雪地里",
"betterfoliage.shortGrass.snowEnabled.tooltip": "使用到被雪覆盖的草方块中去?",
"betterfoliage.connectedGrass": "草的纹理的连接",
"betterfoliage.connectedGrass.tooltip": "使得草方块侧面拥有像顶面的材质",
"betterfoliage.connectedGrass.enabled": "启用",
"betterfoliage.connectedGrass.enabled.tooltip": "如果泥土上有草方块:所有的草方块的侧面换成草方块顶部的材质,",
"betterfoliage.connectedGrass.snowEnabled": "使用在被雪覆盖的草方块上",
"betterfoliage.connectedGrass.snowEnabled.tooltip": "是否应用于被雪覆盖的草方块上?",
"betterfoliage.hangingGrass": "悬挂的草",
"betterfoliage.hangingGrass.tooltip": "草会在边缘的草方块上垂下来",
"betterfoliage.hangingGrass.separation": "垂下来的距离",
"betterfoliage.hangingGrass.separation.tooltip": "有多长的挂草会从草方块上垂下来",
"betterfoliage.cactus": "更好的仙人掌",
"betterfoliage.cactus.tooltip": "用额外的仙人掌刺和圆润的形状来提高仙人掌的真实性",
"betterfoliage.cactus.sizeVariation": "尺寸变化",
"betterfoliage.cactus.sizeVariation.tooltip": "仙人掌的尺寸随机变化的范围",
"betterfoliage.lilypad": "更好的莲叶与荷花",
"betterfoliage.lilypad.tooltip": "用莲叶的根和随机的莲花以提高莲叶的真实性",
"betterfoliage.lilypad.flowerChance": "花的生成概率",
"betterfoliage.lilypad.flowerChance.tooltip": "(64个莲叶中 N 个)莲叶具有花了",
"betterfoliage.reed": "芦苇",
"betterfoliage.reed.tooltip": "芦苇会生成在浅水中的泥土块上",
"betterfoliage.reed.biomes": "生物群系的列表",
"betterfoliage.reed.biomes.tooltip": "配置允许出现芦苇的生物群系",
"betterfoliage.reed.biomes.tooltip.element": "芦苇应该出现在%s生物群落?",
"betterfoliage.algae": "藻类",
"betterfoliage.algae.tooltip": "藻类会生成在深水中的泥土块上",
"betterfoliage.algae.biomes": "生物群系的列表",
"betterfoliage.algae.biomes.tooltip": "配置允许出现藻类的生物群系",
"betterfoliage.algae.biomes.tooltip.element": "藻类应该出现在%s生物群落?",
"betterfoliage.coral": "珊瑚",
"betterfoliage.coral.tooltip": "珊瑚会生成在深水中的沙块上",
"betterfoliage.coral.size": "珊瑚的大小",
"betterfoliage.coral.size.tooltip": "珊瑚伸出的部分的大小",
"betterfoliage.coral.crustSize": "外壳尺寸",
"betterfoliage.coral.crustSize.tooltip": "珊瑚的平的部分的尺寸",
"betterfoliage.coral.chance": "珊瑚的生成概率",
"betterfoliage.coral.chance.tooltip": "64个特殊表面的方块中有N个有机会出现珊瑚",
"betterfoliage.coral.biomes": "生物群落的列表",
"betterfoliage.coral.biomes.tooltip": "配置允许出现珊瑚的生物群系",
"betterfoliage.coral.biomes.tooltip.element": "珊瑚应该出现在%s生物群落?",
"betterfoliage.coral.shallowWater": "浅海珊瑚",
"betterfoliage.coral.shallowWater.tooltip": "珊瑚应该生成在深水1格?",
"betterfoliage.netherrack": "下界岩下面的藤蔓",
"betterfoliage.netherrack.tooltip": "下界岩下面将挂上藤蔓",
"betterfoliage.fallingLeaves": "落叶",
"betterfoliage.fallingLeaves.tooltip": "落叶粒子效果 FX 会从叶方块底部下落",
"betterfoliage.fallingLeaves.speed": "粒子速度",
"betterfoliage.fallingLeaves.speed.tooltip": "总体的粒子速度",
"betterfoliage.fallingLeaves.windStrength": "柔风的强度",
"betterfoliage.fallingLeaves.windStrength.tooltip": "在晴天中体现的风的效果(默认以0为中心散播)",
"betterfoliage.fallingLeaves.stormStrength": "风暴的强度",
"betterfoliage.fallingLeaves.stormStrength.tooltip": "附加在阴天里体现的风的效果(默认以0为中心散播)",
"betterfoliage.fallingLeaves.size": "粒子大小",
"betterfoliage.fallingLeaves.chance": "粒子生成机率",
"betterfoliage.fallingLeaves.chance.tooltip": "随机渲染刻激发叶方块生成粒子的概率",
"betterfoliage.fallingLeaves.perturb": "扰动",
"betterfoliage.fallingLeaves.perturb.tooltip": "扰动的大小.增加了一个与之旋转同步的螺旋状动量",
"betterfoliage.fallingLeaves.lifetime": "最长存在时间",
"betterfoliage.fallingLeaves.lifetime.tooltip": "粒子的最长存在时间,仅在几秒内,最短时间为这个值60%%",
"betterfoliage.fallingLeaves.opacityHack": "粒子不透明",
"betterfoliage.fallingLeaves.opacityHack.tooltip": "阻止透明方块隐藏粒子,即使粒子已经在前面了.警告:可能会导致错误",
"betterfoliage.risingSoul": "灵魂沙上飘起的魂灵",
"betterfoliage.risingSoul.tooltip": "灵魂沙的顶部飘出灵魂粒子 FX",
"betterfoliage.risingSoul.chance": "粒子的生成机率",
"betterfoliage.risingSoul.chance.tooltip": "随机渲染刻激发灵魂沙生成一个粒子的概率",
"betterfoliage.risingSoul.speed": "粒子速度",
"betterfoliage.risingSoul.speed.tooltip": "灵颗粒的垂直速度",
"betterfoliage.risingSoul.perturb": "扰动",
"betterfoliage.risingSoul.perturb.tooltip": "动的大小.增加了一个与之旋转同步的螺旋状动量",
"betterfoliage.risingSoul.headSize": "魂灵的大小",
"betterfoliage.risingSoul.headSize.tooltip": "灵魂粒子的大小",
"betterfoliage.risingSoul.trailSize": "魂灵轨迹的大小",
"betterfoliage.risingSoul.trailSize.tooltip": "灵魂粒子的轨迹的初始大小",
"betterfoliage.risingSoul.opacity": "不透明度",
"betterfoliage.risingSoul.opacity.tooltip": "粒子效果的不透明度",
"betterfoliage.risingSoul.sizeDecay": "大小的衰减",
"betterfoliage.risingSoul.sizeDecay.tooltip": "灵魂轨迹粒子大小与前一刻他的大小相关",
"betterfoliage.risingSoul.opacityDecay": "不透明度的衰减",
"betterfoliage.risingSoul.opacityDecay.tooltip": "灵魂轨迹粒子不透明度与前一刻他的不透明度相关",
"betterfoliage.risingSoul.lifetime": "最长存在时间",
"betterfoliage.risingSoul.lifetime.tooltip": "粒子的最长存在时间,仅在几秒内,最短时间为这个值60%%",
"betterfoliage.risingSoul.trailLength": "魂灵轨迹长度",
"betterfoliage.risingSoul.trailLength.tooltip": "在游戏刻内粒子记录的轨迹位置的数量",
"betterfoliage.risingSoul.trailDensity": "魂灵轨迹密集程度",
"betterfoliage.risingSoul.trailDensity.tooltip": "整条轨迹中渲染每第N个轨迹位置",
"betterfoliage.roundLogs": "圆木",
"betterfoliage.roundLogs.tooltip": "使木方块拥有八角形的横截面",
"betterfoliage.roundLogs.plantsOnly": "仅仅应用于植物性材料",
"betterfoliage.roundLogs.plantsOnly.tooltip": "是否仅仅应用于木质材料和干草堆,而不是所有圆柱方块?",
"betterfoliage.roundLogs.connectSolids": "连接到固体方块上",
"betterfoliage.roundLogs.connectSolids.tooltip": "要使圆木连接到完整的固体方块上吗?",
"betterfoliage.roundLogs.connectPerpendicular": "连接到垂直的圆木上",
"betterfoliage.roundLogs.connectPerpendicular.tooltip": "要使圆木根据它的角度连接到垂直圆木上吗?",
"betterfoliage.roundLogs.lenientConnect": "巨大的圆木",
"betterfoliage.roundLogs.lenientConnect.tooltip": "在L形中也连接成巨大的圆木, 不只是2x2形",
"betterfoliage.roundLogs.connectGrass": "连接到草方块上",
"betterfoliage.roundLogs.connectGrass.tooltip": "如果树木下的泥土附近有草方块,那么它也会被渲染成草方块",
"betterfoliage.roundLogs.radiusSmall": "圆木斜面的半径",
"betterfoliage.roundLogs.radiusSmall.tooltip": "从圆木的外角砍掉多大的部分",
"betterfoliage.roundLogs.radiusLarge": "连接圆木的斜面半径",
"betterfoliage.roundLogs.radiusLarge.tooltip": "从连接着的巨大圆木的外角砍掉多大的部分",
"betterfoliage.roundLogs.dimming": "调光变暗",
"betterfoliage.roundLogs.dimming.tooltip": "将圆木阴暗面变黑的程度",
"betterfoliage.roundLogs.zProtection": "Z-Protection [Z保护]",
"betterfoliage.roundLogs.zProtection.tooltip": "用多少倍放大平行圆木连接处的面 去停止 Z-fighting (闪烁)[斑驳,两个多边形共面所出现的效果].在没有发生故障的情况下,试着将这个值设置得尽可能的高[这是Z-fighting出现的原因:多个多面体的面重叠在一起,会一直闪烁]",
"betterfoliage.roundLogs.defaultY": "默认垂直",
"betterfoliage.roundLogs.defaultY.tooltip": "如果开启, 方向不确定的圆木将会渲染成垂直的.否则, 它们仅仅渲染为cube型方块."
}