[WIP] Roll all rendering parameters into a single context
+ split project into platform-dependent and -independent parts
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@@ -5,6 +5,7 @@ import mods.betterfoliage.client.Client
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import mods.betterfoliage.client.config.BlockConfig
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import mods.betterfoliage.client.config.Config
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import mods.octarinecore.client.render.*
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import mods.octarinecore.client.render.lighting.*
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import mods.octarinecore.common.Int3
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import mods.octarinecore.common.Rotation
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import mods.octarinecore.random
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@@ -18,7 +19,7 @@ import net.minecraftforge.client.model.data.IModelData
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import org.apache.logging.log4j.Level.DEBUG
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import java.util.*
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class RenderNetherrack : AbstractBlockRenderingHandler(BetterFoliage.MOD_ID, BetterFoliage.modBus) {
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class RenderNetherrack : RenderDecorator(BetterFoliage.MOD_ID, BetterFoliage.modBus) {
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val netherrackIcon = iconSet { idx -> ResourceLocation(BetterFoliage.MOD_ID, "blocks/better_netherrack_$idx") }
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val netherrackModel = modelSet(64) { modelIdx ->
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@@ -34,28 +35,20 @@ class RenderNetherrack : AbstractBlockRenderingHandler(BetterFoliage.MOD_ID, Bet
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Client.log(DEBUG, "Registered ${netherrackIcon.num} netherrack textures")
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}
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override fun isEligible(ctx: BlockContext): Boolean {
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override fun isEligible(ctx: CombinedContext): Boolean {
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if (!Config.enabled || !Config.netherrack.enabled) return false
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return BlockConfig.netherrack.matchesClass(ctx.block)
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return BlockConfig.netherrack.matchesClass(ctx.state.block)
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}
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override fun render(ctx: BlockContext, dispatcher: BlockRendererDispatcher, renderer: BufferBuilder, random: Random, modelData: IModelData, layer: BlockRenderLayer): Boolean {
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val baseRender = renderWorldBlockBase(ctx, dispatcher, renderer, random, modelData, layer)
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if (!layer.isCutout) return baseRender
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if (ctx.isNormalCube(down1)) return baseRender
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modelRenderer.updateShading(Int3.zero, allFaces)
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override fun render(ctx: CombinedContext) {
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ctx.render()
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if (!ctx.isCutout) return
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if (ctx.offset(DOWN).isNormalCube) return
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val rand = ctx.semiRandomArray(2)
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modelRenderer.render(
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renderer,
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ctx.render(
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netherrackModel[rand[0]],
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Rotation.identity,
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icon = { _, qi, _ -> netherrackIcon[rand[qi and 1]]!! },
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postProcess = noPost
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icon = { _, qi, _ -> netherrackIcon[rand[qi and 1]]!! }
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)
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return true
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}
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}
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