[WIP] Roll all rendering parameters into a single context

+ split project into platform-dependent and -independent parts
This commit is contained in:
octarine-noise
2020-01-03 21:36:08 +01:00
parent 2ba99f40e7
commit 2a06c18884
47 changed files with 907 additions and 1007 deletions
@@ -5,10 +5,10 @@ import mods.betterfoliage.client.Client
import mods.betterfoliage.client.render.LogRegistry
import mods.betterfoliage.client.render.column.ColumnTextureInfo
import mods.betterfoliage.client.render.column.SimpleColumnInfo
import mods.octarinecore.client.render.CombinedContext
import mods.octarinecore.client.render.Quad
import mods.octarinecore.client.render.QuadIconResolver
import mods.octarinecore.client.render.ShadingContext
import mods.octarinecore.client.render.blockContext
import mods.octarinecore.client.render.lighting.QuadIconResolver
import mods.octarinecore.client.render.lighting.LightingCtx
import mods.octarinecore.client.resource.*
import mods.octarinecore.common.rotate
import mods.octarinecore.metaprog.ClassRef
@@ -22,7 +22,6 @@ import net.minecraft.client.renderer.texture.TextureAtlasSprite
import net.minecraft.util.Direction
import net.minecraft.util.Direction.*
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.model.IModel
import net.minecraftforge.fml.ModList
import org.apache.logging.log4j.Level
import org.apache.logging.log4j.Level.DEBUG
@@ -61,10 +60,10 @@ class RubberLogInfo(
sideTextures: List<TextureAtlasSprite>
) : SimpleColumnInfo(axis, topTexture, bottomTexture, sideTextures) {
override val side: QuadIconResolver = { ctx: ShadingContext, idx: Int, quad: Quad ->
val worldFace = (if ((idx and 1) == 0) SOUTH else EAST).rotate(ctx.rotation)
override val side: QuadIconResolver = { ctx: CombinedContext, idx: Int, quad: Quad ->
val worldFace = (if ((idx and 1) == 0) SOUTH else EAST).rotate(ctx.modelRotation)
if (worldFace == spotDir) spotTexture else {
val sideIdx = if (this.sideTextures.size > 1) (blockContext.random(1) + dirToIdx[worldFace.ordinal]) % this.sideTextures.size else 0
val sideIdx = if (this.sideTextures.size > 1) (ctx.semiRandom(1) + dirToIdx[worldFace.ordinal]) % this.sideTextures.size else 0
this.sideTextures[sideIdx]
}
}