Multi-layer rendering support

This commit is contained in:
octarine-noise
2021-07-06 00:06:11 +02:00
parent 78c7b53595
commit 29ab544269
22 changed files with 479 additions and 146 deletions
@@ -2,6 +2,8 @@
package mods.betterfoliage.util
import mods.betterfoliage.BetterFoliageMod
import net.minecraft.block.BlockState
import net.minecraft.client.Minecraft
import net.minecraft.util.ResourceLocation
import net.minecraft.util.math.BlockPos
import net.minecraft.world.World
@@ -31,6 +33,11 @@ class ThreadLocalDelegate<T>(init: () -> T) {
operator fun setValue(thisRef: Any?, property: KProperty<*>, value: T) { tlVal.set(value) }
}
fun <T> ThreadLocal<T?>.getWithDefault(factory: ()->T): T {
get()?.let { return it }
return factory().apply { set(this) }
}
/** Call the supplied lambda and return its result, or the given default value if an exception is thrown. */
fun <T> tryDefault(default: T, work: ()->T) = try { work() } catch (e: Throwable) { default }
@@ -56,6 +63,7 @@ abstract class HasLogger {
val detailLogger = BetterFoliageMod.detailLogger(this)
}
fun getBlockModel(state: BlockState) = Minecraft.getInstance().blockRenderer.blockModelShaper.getBlockModel(state)
/**
* Check if the Chunk containing the given [BlockPos] is loaded.
* Works for both [World] and [ChunkCache] (vanilla and OptiFine) instances.