Model loading rework (1.14 prep)
remove unnecessary complexity access sprites only at PostStitch
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@@ -40,7 +40,7 @@ class RenderReeds : AbstractBlockRenderingHandler(BetterFoliageMod.MOD_ID) {
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}
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}
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override fun afterStitch() {
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override fun afterPreStitch() {
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Client.log(Level.INFO, "Registered ${reedIcons.num} reed textures")
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}
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