[WIP] start 1.15 port
reorganize packages to match Fabric version use util classes from Fabric version
This commit is contained in:
@@ -0,0 +1,140 @@
|
||||
package mods.betterfoliage.render
|
||||
|
||||
import mods.betterfoliage.config.Config
|
||||
import mods.betterfoliage.texture.LeafParticleRegistry
|
||||
import mods.betterfoliage.texture.LeafRegistry
|
||||
import mods.betterfoliage.render.old.AbstractEntityFX
|
||||
import mods.betterfoliage.render.lighting.HSB
|
||||
import mods.betterfoliage.util.Double3
|
||||
import mods.betterfoliage.util.PI2
|
||||
import mods.betterfoliage.util.minmax
|
||||
import mods.betterfoliage.util.randomD
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.renderer.BufferBuilder
|
||||
import net.minecraft.util.math.BlockPos
|
||||
import net.minecraft.util.math.MathHelper
|
||||
import net.minecraft.world.World
|
||||
import net.minecraftforge.common.MinecraftForge
|
||||
import net.minecraftforge.event.TickEvent
|
||||
import net.minecraftforge.event.world.WorldEvent
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent
|
||||
import java.util.*
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sin
|
||||
|
||||
const val rotationFactor = PI2.toFloat() / 64.0f
|
||||
|
||||
class EntityFallingLeavesFX(
|
||||
world: World, pos: BlockPos
|
||||
) : AbstractEntityFX(
|
||||
world, pos.x.toDouble() + 0.5, pos.y.toDouble(), pos.z.toDouble() + 0.5
|
||||
) {
|
||||
|
||||
companion object {
|
||||
@JvmStatic val biomeBrightnessMultiplier = 0.5f
|
||||
}
|
||||
|
||||
var particleRot = rand.nextInt(64)
|
||||
var rotPositive = true
|
||||
val isMirrored = (rand.nextInt() and 1) == 1
|
||||
var wasCollided = false
|
||||
|
||||
init {
|
||||
maxAge = MathHelper.floor(randomD(0.6, 1.0) * Config.fallingLeaves.lifetime * 20.0)
|
||||
motionY = -Config.fallingLeaves.speed
|
||||
|
||||
particleScale = Config.fallingLeaves.size.toFloat() * 0.1f
|
||||
|
||||
val state = world.getBlockState(pos)
|
||||
val leafInfo = LeafRegistry[state, world, pos]
|
||||
val blockColor = Minecraft.getInstance().blockColors.getColor(state, world, pos, 0)
|
||||
if (leafInfo != null) {
|
||||
sprite = leafInfo.particleTextures[rand.nextInt(1024)]
|
||||
calculateParticleColor(leafInfo.averageColor, blockColor)
|
||||
} else {
|
||||
sprite = LeafParticleRegistry["default"][rand.nextInt(1024)]
|
||||
setColor(blockColor)
|
||||
}
|
||||
}
|
||||
|
||||
override val isValid: Boolean get() = (sprite != null)
|
||||
|
||||
override fun update() {
|
||||
if (rand.nextFloat() > 0.95f) rotPositive = !rotPositive
|
||||
if (age > maxAge - 20) particleAlpha = 0.05f * (maxAge - age)
|
||||
|
||||
if (onGround || wasCollided) {
|
||||
velocity.setTo(0.0, 0.0, 0.0)
|
||||
if (!wasCollided) {
|
||||
age = age.coerceAtLeast(maxAge - 20)
|
||||
wasCollided = true
|
||||
}
|
||||
} else {
|
||||
velocity.setTo(cos[particleRot], 0.0, sin[particleRot]).mul(Config.fallingLeaves.perturb)
|
||||
.add(LeafWindTracker.current).add(0.0, -1.0, 0.0).mul(Config.fallingLeaves.speed)
|
||||
particleRot = (particleRot + (if (rotPositive) 1 else -1)) and 63
|
||||
particleAngle = rotationFactor * particleRot.toFloat()
|
||||
}
|
||||
}
|
||||
|
||||
override fun render(worldRenderer: BufferBuilder, partialTickTime: Float) {
|
||||
// if (Config.fallingLeaves.opacityHack) GL11.glDepthMask(true)
|
||||
// renderParticleQuad(worldRenderer, partialTickTime, rotation = particleRot, isMirrored = isMirrored)
|
||||
}
|
||||
|
||||
fun calculateParticleColor(textureAvgColor: Int, blockColor: Int) {
|
||||
val texture = HSB.fromColor(textureAvgColor)
|
||||
val block = HSB.fromColor(blockColor)
|
||||
|
||||
val weightTex = texture.saturation / (texture.saturation + block.saturation)
|
||||
val weightBlock = 1.0f - weightTex
|
||||
|
||||
// avoid circular average for hue for performance reasons
|
||||
// one of the color components should dominate anyway
|
||||
val particle = HSB(
|
||||
weightTex * texture.hue + weightBlock * block.hue,
|
||||
weightTex * texture.saturation + weightBlock * block.saturation,
|
||||
weightTex * texture.brightness + weightBlock * block.brightness * biomeBrightnessMultiplier
|
||||
)
|
||||
setColor(particle.asColor)
|
||||
}
|
||||
}
|
||||
|
||||
object LeafWindTracker {
|
||||
var random = Random()
|
||||
val target = Double3.zero
|
||||
val current = Double3.zero
|
||||
var nextChange: Long = 0
|
||||
|
||||
init {
|
||||
MinecraftForge.EVENT_BUS.register(this)
|
||||
}
|
||||
|
||||
fun changeWind(world: World) {
|
||||
nextChange = world.worldInfo.gameTime + 120 + random.nextInt(80)
|
||||
val direction = PI2 * random.nextDouble()
|
||||
val speed = abs(random.nextGaussian()) * Config.fallingLeaves.windStrength +
|
||||
(if (!world.isRaining) 0.0 else abs(random.nextGaussian()) * Config.fallingLeaves.stormStrength)
|
||||
target.setTo(cos(direction) * speed, 0.0, sin(direction) * speed)
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
fun handleWorldTick(event: TickEvent.ClientTickEvent) {
|
||||
if (event.phase == TickEvent.Phase.START) Minecraft.getInstance().world?.let { world ->
|
||||
// change target wind speed
|
||||
if (world.worldInfo.dayTime >= nextChange) changeWind(world)
|
||||
|
||||
// change current wind speed
|
||||
val changeRate = if (world.isRaining) 0.015 else 0.005
|
||||
current.add(
|
||||
(target.x - current.x).minmax(-changeRate, changeRate),
|
||||
0.0,
|
||||
(target.z - current.z).minmax(-changeRate, changeRate)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
fun handleWorldLoad(event: WorldEvent.Load) { if (event.world.isRemote) changeWind(event.world.world) }
|
||||
}
|
||||
Reference in New Issue
Block a user